It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
NetHack 3.6.6
61–70 of 90 posts
Re: NetHack 3.6.6
#62Earlier quoted context omitted.
OT: Why can't I put ssh://nethack@alt.org in my browser? Why isn't the browser a ssh client? I'm sure there's an extension or some such, and I know there are a lot of admin portals that have ssh accessible from the browser. edit: for instance here's is one such extension: https://chrome.google.com/webstore/detail/secure-shell-app/p...
Personally I would like to see s http:// (http over ssh) as a valid protocol. Realistically, I know this would end up being just as bad and broken as every other web tech. However due to the superb openssh implementation I tend to view ssh as the superior transport technology vs tls
Most obviously for trust. TOFU is simple and while not fool-proof it's at least easy to think about the consequences. Using SSH with certificates (which somebody is bound to mention) is an afterthought and it shows.
There's also a very different default thinking about who is authenticating to who and why. In TLS the server must authenticate and clients largely do not. In SSH the server's "authentication" is often limited to just proving possession of some private key corresponding to a public key, but the client must provide a username and state up front how they're planning to authenticate before proceeding.
This is why that FIDO OpenSSH integration results in a file on your laptop (or whatever client) with local information whereas WebAuthn (FIDO integration for HTTPS) doesn't do anything like that.
As you'd expect although the underlying primitives aren't dissimilar (Diffie-Hellman style key agreement, AES encrypt everything, bind identity to encrypted session using public key signatures) the details are tailored to their application. TLS isn't a better SSH and SSH isn't a better TLS.
Re: NetHack 3.6.6
#63Nethack is great, is there a server where people can watch someone play the game and have a (audio) chat while watching? There's so much stuff to learn, I'd love to chat with an experienced players while they are venturing deeper into the dungeons.
Another entertaining talk from that event, more focused on the code: https://www.youtube.com/watch?v=5y_IAdOwaYs&t=1258s
All of the talks (if you like roguelikes, gamedev, or programming in general): https://www.youtube.com/channel/UCKv_QzXft4mD6TXmQBZtzIA/vid...
Re: NetHack 3.6.6
#64See also: Brogue — https://sites.google.com/site/broguegame/ — colorful, user-friendly rogue-like available for Windows, Mac and Linux. Streets of Rogue — https://streetsofrogue.com/ — with online cooperative play also available for Mac, Windows and Nintendo Switch.
Love Streets of Rogue, https://crawl.develz.org/ -- is my personal favorite. Good combination of punishing but easier to pick up.
Re: NetHack 3.6.6
#65Re: NetHack 3.6.6
#66Re: NetHack 3.6.6
#67One of the main draws to DCSS for me has been its autoexplore feature, which makes exploring the dungeon much less of a chore than it was in Nethack. It also has much better use of color in text mode (the only mode I play both games in). Then it has an enormous variety of gods, powers, races, classes, and spells.
Unfortunately, it does have some downsides compared to Nethack. The interactions with gods, shops, and pets tends to be richer and more complex in Nethack. The things you can do to and with items is as well. The trend in DCSS has been to kind of dumb it down over the years, taking away friction points that made it more complex and thus (arguably) less fun for a certain kind of player. My own taste is for more complexity and more options, so I'm not a huge fan of going in that direction, but I still stick with DCSS because it's great despite that.
You can play and watch other people play the game by ssh'ing in to crawl.akrasiac.org, with a username and password of "joshua" (a reference to the classic 80's hacking movie Wargames).
Another game, in some ways very different but in other ways very much in the spirit of both of these games that I've really enjoyed has been Path of Exile.[2] It's not minimalist like Nethack or DCSS, but it definitely has a lot of roguelike elements and is pretty complicated for a mainstream, modern game of this sort, and is a worthy successor of both of these games, in my eyes. It's free to play too, so if you have the slightest interest, give it a go.
Re: NetHack 3.6.6
#68Nethack is great, is there a server where people can watch someone play the game and have a (audio) chat while watching? There's so much stuff to learn, I'd love to chat with an experienced players while they are venturing deeper into the dungeons.
Check it out: ssh nethack@alt.org EDIT: no audio, obviously, but you can send mail to players you're spectating
Re: NetHack 3.6.6
#69I've been playing--and sucking at--roguelikes for years, and I wanted to chime in to suggest "Caves of Qud" for anyone that likes this genre. It's a modern roguelike that's still in active development with a really imaginative universe: "The game features a mix between a post-apocalyptic and a fantasy setting, and is heavily inspired by the pen-and-paper role-playing game Gamma World and Dungeons & Dragons."
Very neat what it has done with ASCII-style interface too
Re: NetHack 3.6.6
#70I've been playing--and sucking at--roguelikes for years, and I wanted to chime in to suggest "Caves of Qud" for anyone that likes this genre. It's a modern roguelike that's still in active development with a really imaginative universe: "The game features a mix between a post-apocalyptic and a fantasy setting, and is heavily inspired by the pen-and-paper role-playing game Gamma World and Dungeons & Dragons."
Agree! Caves of Qud is quite fun. It can be difficult, so I often turn off permadeath just so I can wander around and enjoy the crazy worlds it has to offer on each run Very neat what it has done with ASCII-style interface too