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NetHack 3.6.6

nethack.org

41–50 of 90 posts

Re: NetHack 3.6.6

#41
post #37

I love NetHack. My only gripe with it is that the AI is dumb most of the times and the context of some levels is simply bizarre. The Castle, for example, is just a huge pile of different monsters all trying to kill you just because :)

Random shark in moat: "Okay, what's my motivation for this scene?"

Re: NetHack 3.6.6

#42
post #37

I love NetHack. My only gripe with it is that the AI is dumb most of the times and the context of some levels is simply bizarre. The Castle, for example, is just a huge pile of different monsters all trying to kill you just because :)

Random shark in moat: "Okay, what's my motivation for this scene?"

If you haven't played through The Castle yet, you don't know what I mean! It's like a crowed music concert, but with gnomes and orcs piled up with dragons.

Re: NetHack 3.6.6

#43

I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?

For multiplayer, you're better served turning to the "rogue-lite" genre of games. Spelunky in particular is great. Crypt of the Necrodancer, Dungeon of the Endless, and Enter the Gungeon are also very good.

Re: NetHack 3.6.6

#44
post #23

I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?

It's not nethack, but I've made a multiplayer roguelike, that's actually launching its beta test today if you want to come play, best thing is to join the discord. https://discord.gg/rMBq7T

Here's my version of a multiplayer rougelikelike in the browser. Also has an optional crypto integration.

https://playerkillers.exchange

Re: NetHack 3.6.6

#45

It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.

Nethacks like most traditional roguelike is amongst these games I like to call checklist tickers, which is to say with a moderate amount of luck, if you plod through the required amount of trivia and perfectly follow the winning moves checklist you should succeed. It kind of ruins the fun for me - playing feels more like a chore than an actual game - but it seems really enjoyable to some.

Re: NetHack 3.6.6

#46
post #29
post #7

Earlier quoted context omitted.

Check it out: ssh nethack@alt.org EDIT: no audio, obviously, but you can send mail to players you're spectating

OT: Why can't I put ssh://nethack@alt.org in my browser? Why isn't the browser a ssh client? I'm sure there's an extension or some such, and I know there are a lot of admin portals that have ssh accessible from the browser. edit: for instance here's is one such extension: https://chrome.google.com/webstore/detail/secure-shell-app/p...

The browser is already a browser, mail client, download manager, office suite, multimedia player, game console, chat client, videoconferencing system…

I'm okay with the browser being allowed to not do things sometimes, even if that thing is basically encrypted Telnet.

Re: NetHack 3.6.6

#47

It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.

NetHack is more about trial and error than simply progressing and winning.

It's definitely a throwback to an era of gaming where it was hard to have a lot of content, and so time was often spent on mastering challenges.

Re: NetHack 3.6.6

#48

I am still a hardcore fan of Angband: https://rephial.org/ Different types of information (inventory, map, monster info, etc) can all be put in separate windows, so my screen is plastered with Angband windows when I play. Makes for great immersion, and the windows all retain their position and size between program starts. It may even be older than Nethack.

Don't forget multi-player mAngband. :) https://mangband.org/

Re: NetHack 3.6.6

#49

I am still a hardcore fan of Angband: https://rephial.org/ Different types of information (inventory, map, monster info, etc) can all be put in separate windows, so my screen is plastered with Angband windows when I play. Makes for great immersion, and the windows all retain their position and size between program starts. It may even be older than Nethack.

It pretty much ruined my life in college and I haven't touched it since. After I stopped playing I still loved reading all those YACD posts on Usenet.

Re: NetHack 3.6.6

#50

It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.

The original Rogue still holds up as a great game. I've played the DOSBox version and found it to be not quite as deep as Nethack, but more fun overall.
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