I love NetHack. My only gripe with it is that the AI is dumb most of the times and the context of some levels is simply bizarre. The Castle, for example, is just a huge pile of different monsters all trying to kill you just because :)
NetHack 3.6.6
41–50 of 90 posts
Re: NetHack 3.6.6
#42I love NetHack. My only gripe with it is that the AI is dumb most of the times and the context of some levels is simply bizarre. The Castle, for example, is just a huge pile of different monsters all trying to kill you just because :)
Random shark in moat: "Okay, what's my motivation for this scene?"
Re: NetHack 3.6.6
#43I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?
Re: NetHack 3.6.6
#44I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?
It's not nethack, but I've made a multiplayer roguelike, that's actually launching its beta test today if you want to come play, best thing is to join the discord. https://discord.gg/rMBq7T
Re: NetHack 3.6.6
#45It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
Re: NetHack 3.6.6
#46Earlier quoted context omitted.
Check it out: ssh nethack@alt.org EDIT: no audio, obviously, but you can send mail to players you're spectating
OT: Why can't I put ssh://nethack@alt.org in my browser? Why isn't the browser a ssh client? I'm sure there's an extension or some such, and I know there are a lot of admin portals that have ssh accessible from the browser. edit: for instance here's is one such extension: https://chrome.google.com/webstore/detail/secure-shell-app/p...
I'm okay with the browser being allowed to not do things sometimes, even if that thing is basically encrypted Telnet.
Re: NetHack 3.6.6
#47It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
It's definitely a throwback to an era of gaming where it was hard to have a lot of content, and so time was often spent on mastering challenges.
Re: NetHack 3.6.6
#48I am still a hardcore fan of Angband: https://rephial.org/ Different types of information (inventory, map, monster info, etc) can all be put in separate windows, so my screen is plastered with Angband windows when I play. Makes for great immersion, and the windows all retain their position and size between program starts. It may even be older than Nethack.
Re: NetHack 3.6.6
#49I am still a hardcore fan of Angband: https://rephial.org/ Different types of information (inventory, map, monster info, etc) can all be put in separate windows, so my screen is plastered with Angband windows when I play. Makes for great immersion, and the windows all retain their position and size between program starts. It may even be older than Nethack.
Re: NetHack 3.6.6
#50It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.