It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
NetHack 3.6.6
31–40 of 90 posts
Re: NetHack 3.6.6
#32https://www.nethack.org/security/CVE-2020-5254.html Never considered nethack as part of my security model
There were (and probably still are) some shared *nix systems that allowed you to connect and play/spectate Nethack games.
Re: NetHack 3.6.6
#33Most of those security bugs have been found by using http://lcamtuf.coredump.cx/afl/ for fuzzing the config parser of NetHack. Also read the hilarious account how neglecting the integer range of parsing a number lead to a config that gives you an almost invincible character from the start: https://dpmendenhall.blogspot.com/2020/03/nethack-366-or-how...
The great thing about NetHack is that even a +127 cloak of magic resistance still won’t protect you from cockatrice stoning, disease from major demons, choking on food, drowning, nymphs stealing the cloak, poisoning, starvation, drawbridges, disintegration, brainlessness due to mind flayers, angry gods, or level drain. In short, there’s plenty of ways to die in NetHack!
Re: NetHack 3.6.6
#34It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
Having all the rules right there for thinking through from one turn to the next was really compelling to me. (I've ascended almost every role now, but that started only like four years ago!)
Re: NetHack 3.6.6
#35I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?
I think multiplayer would completely wreck the strategic / thoughtful gameplay of NetHack. When I'm playing, if I get into a sticky situation I'll frequently make perhaps one move per minute, because until I act the monsters can't act either, so I have lots of time to look through my potions and spells and decide on a plan. How does this translate in multiplayer?
Re: NetHack 3.6.6
#36It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
I assumed it never ends.
Re: NetHack 3.6.6
#37Re: NetHack 3.6.6
#38Re: NetHack 3.6.6
#39Earlier quoted context omitted.
I mean, if we're going to play this game, they're all roguelikes and thus they're all descended from Rogue. Which, in turn, descends from Colossal Cave Adventure and Dungeons & Dragons, which is descended from traditional war-gaming, and if we continue down far enough we're back at the Royal Game of Ur.
It's more than that. Both Angband and NetHack are forks of their ancestors. There is an unbroken line of continous development of the same code base coming from the 80s. Hack and Moria OTOH were clones of Rogue and didn't share any source code with it. There is still non trivial code from 1984 in NetHack: https://i.imgur.com/H4HpjYf.png With Angband, the case is a bit more complicated as the original Moria was writte…
Re: NetHack 3.6.6
#40It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works). [0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
You can win? I assumed it never ends.
And publicly too: https://alt.org/nethack/top-3.6.php