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NetHack 3.6.6

nethack.org

21–30 of 90 posts

Re: NetHack 3.6.6

#21
post #4

Most of those security bugs have been found by using http://lcamtuf.coredump.cx/afl/ for fuzzing the config parser of NetHack. Also read the hilarious account how neglecting the integer range of parsing a number lead to a config that gives you an almost invincible character from the start: https://dpmendenhall.blogspot.com/2020/03/nethack-366-or-how...

The great thing about NetHack is that even a +127 cloak of magic resistance still won’t protect you from cockatrice stoning, disease from major demons, choking on food, drowning, nymphs stealing the cloak, poisoning, starvation, drawbridges, disintegration, brainlessness due to mind flayers, angry gods, or level drain.

In short, there’s plenty of ways to die in NetHack!

Re: NetHack 3.6.6

#22

I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?

I think multiplayer would completely wreck the strategic / thoughtful gameplay of NetHack. When I'm playing, if I get into a sticky situation I'll frequently make perhaps one move per minute, because until I act the monsters can't act either, so I have lots of time to look through my potions and spells and decide on a plan. How does this translate in multiplayer?

Re: NetHack 3.6.6

#23

I had completely forgotten about this old chestnut. Have they made a multiplayer version yet?

It's not nethack, but I've made a multiplayer roguelike, that's actually launching its beta test today if you want to come play, best thing is to join the discord.

https://discord.gg/rMBq7T

Re: NetHack 3.6.6

#24

Earlier quoted context omitted.

If you dig into the version history of Angband[0] you will find that it was derived from the Moria[1] code, which was released in 1983. So depending on what your concept of "origin" is it might or might not be older. [0] http://www.thangorodrim.net/history/version.txt [1] https://en.wikipedia.org/wiki/Moria_(video_game)

Nethack, in turn, descends from Hack, released in 1982, but first published to Usenet in 1984. Hack and Moria are likely simultaneous.

I mean, if we're going to play this game, they're all roguelikes and thus they're all descended from Rogue. Which, in turn, descends from Colossal Cave Adventure and Dungeons & Dragons, which is descended from traditional war-gaming, and if we continue down far enough we're back at the Royal Game of Ur.

Re: NetHack 3.6.6

#25
post #6

Nethack is great, is there a server where people can watch someone play the game and have a (audio) chat while watching? There's so much stuff to learn, I'd love to chat with an experienced players while they are venturing deeper into the dungeons.

I've always considered Nethack to be almost unplayable without spoilers and/or "Use the Source, Luke." Yes, I know there are people who at least claim have ascended without them, but I don't think I'd have ever done it without some inside dope.

Re: NetHack 3.6.6

#26
post #24

Earlier quoted context omitted.

Nethack, in turn, descends from Hack, released in 1982, but first published to Usenet in 1984. Hack and Moria are likely simultaneous.

I mean, if we're going to play this game, they're all roguelikes and thus they're all descended from Rogue. Which, in turn, descends from Colossal Cave Adventure and Dungeons & Dragons, which is descended from traditional war-gaming, and if we continue down far enough we're back at the Royal Game of Ur.

It's more than that. Both Angband and NetHack are forks of their ancestors.

There is an unbroken line of continous development of the same code base coming from the 80s. Hack and Moria OTOH were clones of Rogue and didn't share any source code with it.

There is still non trivial code from 1984 in NetHack: https://i.imgur.com/H4HpjYf.png

With Angband, the case is a bit more complicated as the original Moria was written in Pascal but it was already converted to C in 1987 and Angband decends from that code.

Re: NetHack 3.6.6

#27
My first experience with NetHack was in college, when my roommate convinced me to give it a try. I took about 10 steps in and saw "a rock falls on your head. you die." After several more failures (who knew eating kobolds was bad for you?), starvation, and death, I found the most fun in gaming the character creation system until I got a ring of teleport, going to the nearest shop, taking everything I could, and escaping without paying :D

Re: NetHack 3.6.6

#28

https://www.nethack.org/security/CVE-2020-5254.html Never considered nethack as part of my security model

There were (and probably still are) some shared *nix systems that allowed you to connect and play/spectate Nethack games.

Re: NetHack 3.6.6

#29
post #7
post #6

Nethack is great, is there a server where people can watch someone play the game and have a (audio) chat while watching? There's so much stuff to learn, I'd love to chat with an experienced players while they are venturing deeper into the dungeons.

Check it out: ssh nethack@alt.org EDIT: no audio, obviously, but you can send mail to players you're spectating

OT: Why can't I put ssh://nethack@alt.org in my browser? Why isn't the browser a ssh client?

I'm sure there's an extension or some such, and I know there are a lot of admin portals that have ssh accessible from the browser.

edit: for instance here's is one such extension: https://chrome.google.com/webstore/detail/secure-shell-app/p...

Re: NetHack 3.6.6

#30
It's famous in the roguelike world but I dislike that it is practically pretty much impossible to win without spoilers [0] (which means you have to read about it in wikis and co. to find a strategy that works).

[0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.

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