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A Quick Tour of the HP-9000 712/100 NeXTSTEP Workstation (2016)

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Re: A Quick Tour of the HP-9000 712/100 NeXTSTEP Workstation (2016)

#51
post #8

article explaining the 'Color Recovery' DSP used https://www.hpl.hp.com/hpjournal/95apr/apr95a6.pdf

3DFX used similar trick in Voodoo 3D accelerators, 24bit graphics dithered into 16bit framebuffer producing what they called "22-bit" image quality using 2x2/4x4 ordered mask

https://www.vogons.org/viewtopic.php?t=36548

It was very close to Nvidia 32bit color quality while sustaining/beating Nvidia 16bit speeds, until Nvidia released GeForce card and killed competition.

Re: A Quick Tour of the HP-9000 712/100 NeXTSTEP Workstation (2016)

#52
post #12

Earlier quoted context omitted.

Woz worked for HP, it was his dream job as an engineer. It was a big deal for him to give up his dream job to start Apple with Jobs.

And Woz sold his HP65 calculator to get the money to start Apple. Jobs sold his VW Bug.

VW but not a bug.

Re: A Quick Tour of the HP-9000 712/100 NeXTSTEP Workstation (2016)

#54
post #51
post #8

article explaining the 'Color Recovery' DSP used https://www.hpl.hp.com/hpjournal/95apr/apr95a6.pdf

3DFX used similar trick in Voodoo 3D accelerators, 24bit graphics dithered into 16bit framebuffer producing what they called "22-bit" image quality using 2x2/4x4 ordered mask https://www.vogons.org/viewtopic.php?t=36548 It was very close to Nvidia 32bit color quality while sustaining/beating Nvidia 16bit speeds, until Nvidia released GeForce card and killed competition.

Based on your link (details at the bottom) it's not the same thing at all as far as I can tell. The Color Recovery buffers a scanline and does a simple edge aware filtering on a 2x16 block, for every pixel. The Voodoo 2 doesn't appear to have a buffer. Also, the HP solution takes 8 to ~ 22 bit, a harder problem.

Re: A Quick Tour of the HP-9000 712/100 NeXTSTEP Workstation (2016)

#55
post #8

article explaining the 'Color Recovery' DSP used https://www.hpl.hp.com/hpjournal/95apr/apr95a6.pdf

Definitely interesting. The article references an "HP Color Recovery Technology, HP publication Number 5962-9835E" but google can't seem to find it. I'd be interested in what the "minor adjustments required to optimize image quality" is glossing over.

Re: A Quick Tour of the HP-9000 712/100 NeXTSTEP Workstation (2016)

#56
post #51

Earlier quoted context omitted.

3DFX used similar trick in Voodoo 3D accelerators, 24bit graphics dithered into 16bit framebuffer producing what they called "22-bit" image quality using 2x2/4x4 ordered mask https://www.vogons.org/viewtopic.php?t=36548 It was very close to Nvidia 32bit color quality while sustaining/beating Nvidia 16bit speeds, until Nvidia released GeForce card and killed competition.

Based on your link (details at the bottom) it's not the same thing at all as far as I can tell. The Color Recovery buffers a scanline and does a simple edge aware filtering on a 2x16 block, for every pixel. The Voodoo 2 doesn't appear to have a buffer. Also, the HP solution takes 8 to ~ 22 bit, a harder problem.

Similar. Voodoo does color recovery on chip, not in external DSP/RAMDAC, you dont need a line buffer then you have whole framebuffer in ram.
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