article explaining the 'Color Recovery' DSP used https://www.hpl.hp.com/hpjournal/95apr/apr95a6.pdf
3DFX used similar trick in Voodoo 3D accelerators, 24bit graphics dithered into 16bit framebuffer producing what they called "22-bit" image quality using 2x2/4x4 ordered mask
It was very close to Nvidia 32bit color quality while sustaining/beating Nvidia 16bit speeds, until Nvidia released GeForce card and killed competition.
I was just reading about DOOM's history, and it was developed on a NEXT machine which id software used at the time. A free book on the subject which I highly recommend:
article explaining the 'Color Recovery' DSP used https://www.hpl.hp.com/hpjournal/95apr/apr95a6.pdf
3DFX used similar trick in Voodoo 3D accelerators, 24bit graphics dithered into 16bit framebuffer producing what they called "22-bit" image quality using 2x2/4x4 ordered mask https://www.vogons.org/viewtopic.php?t=36548 It was very close to Nvidia 32bit color quality while sustaining/beating Nvidia 16bit speeds, until Nvidia released GeForce card and killed competition.
Based on your link (details at the bottom) it's not the same thing at all as far as I can tell. The Color Recovery buffers a scanline and does a simple edge aware filtering on a 2x16 block, for every pixel. The Voodoo 2 doesn't appear to have a buffer. Also, the HP solution takes 8 to ~ 22 bit, a harder problem.
article explaining the 'Color Recovery' DSP used https://www.hpl.hp.com/hpjournal/95apr/apr95a6.pdf
Definitely interesting. The article references an "HP Color Recovery Technology, HP publication Number 5962-9835E" but google can't seem to find it. I'd be interested in what the "minor adjustments required to optimize image quality" is glossing over.
3DFX used similar trick in Voodoo 3D accelerators, 24bit graphics dithered into 16bit framebuffer producing what they called "22-bit" image quality using 2x2/4x4 ordered mask https://www.vogons.org/viewtopic.php?t=36548 It was very close to Nvidia 32bit color quality while sustaining/beating Nvidia 16bit speeds, until Nvidia released GeForce card and killed competition.
Based on your link (details at the bottom) it's not the same thing at all as far as I can tell. The Color Recovery buffers a scanline and does a simple edge aware filtering on a 2x16 block, for every pixel. The Voodoo 2 doesn't appear to have a buffer. Also, the HP solution takes 8 to ~ 22 bit, a harder problem.
Similar. Voodoo does color recovery on chip, not in external DSP/RAMDAC, you dont need a line buffer then you have whole framebuffer in ram.