You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.
Unicode 13.0
11–20 of 96 posts
Re: Unicode 13.0
#12Earlier quoted context omitted.
Once people stop needing and/or inventing new characters and scripts.
"214 graphic characters that provide compatibility with various home computers from the mid-1970s to the mid-1980s and with early teletext broadcasting standards" This part is dear to me, as I helped craft it. It includes 2x3 videotext mosaic characters that will make it much easier to draw large text have have better quality charts in text terminal interfaces. And, of course, the ability to properly encode documents…
Re: Unicode 13.0
#13Re: Unicode 13.0
#14Re: Unicode 13.0
#15You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.
I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.
Re: Unicode 13.0
#16It's down - Google Cache https://webcache.googleusercontent.com/search?q=cache:Iu6MWZ...
Re: Unicode 13.0
#17You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.
I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.
Course I find it silly that they swapped a real gun emoji for a water gun. How will my friends know I intend to go hunting and not play water guns with my nephews or whatever.
Re: Unicode 13.0
#18You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.
I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.
Re: Unicode 13.0
#19Earlier quoted context omitted.
"214 graphic characters that provide compatibility with various home computers from the mid-1970s to the mid-1980s and with early teletext broadcasting standards" This part is dear to me, as I helped craft it. It includes 2x3 videotext mosaic characters that will make it much easier to draw large text have have better quality charts in text terminal interfaces. And, of course, the ability to properly encode documents…
The niche audience of terminal based games will also be thankful forever to you and the rest of the people that got those characters into Unicode.
Re: Unicode 13.0
#20Earlier quoted context omitted.
I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.
I think if you ship the font in your app to get consistent emoji renderings across platforms (no need to dump unicode for this) you might have appeased the people who want emojis to look the same on all platforms, but then you will enrage the people who want emojis on all of their apps to look the same.