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Unicode 13.0

unicode.org

11–20 of 96 posts

Re: Unicode 13.0

#11

You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.

I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.

Re: Unicode 13.0

#12
post #8
post #4

Earlier quoted context omitted.

Once people stop needing and/or inventing new characters and scripts.

"214 graphic characters that provide compatibility with various home computers from the mid-1970s to the mid-1980s and with early teletext broadcasting standards" This part is dear to me, as I helped craft it. It includes 2x3 videotext mosaic characters that will make it much easier to draw large text have have better quality charts in text terminal interfaces. And, of course, the ability to properly encode documents…

The niche audience of terminal based games will also be thankful forever to you and the rest of the people that got those characters into Unicode.

Re: Unicode 13.0

#15
post #11

You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.

I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.

I'm confused. How would this solve the problem? Whilst looking different is clearly an issue (e.g. the gun being depicted a water gun), I'm not sure what your solution would look like? Images hosted somewhere? You'd get consistency, but you'd lose universality. It goes without saying, but you can use Emoji practically _anywhere_ that support text. That's huge.

Re: Unicode 13.0

#17
post #11

You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.

I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.

I will regret this but... Animated ligature emojis or some sorta crontraption... Animated characters is the next stage. If emojis are different between carriers meh.

Course I find it silly that they swapped a real gun emoji for a water gun. How will my friends know I intend to go hunting and not play water guns with my nephews or whatever.

Re: Unicode 13.0

#18
post #11

You just gotta feel for the Unicode staff, setting out to improve communication across all of humanity. Turns out what we're REALLY interested in are funny emojis.

I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.

I think if you ship the font in your app to get consistent emoji renderings across platforms (no need to dump unicode for this) you might have appeased the people who want emojis to look the same on all platforms, but then you will enrage the people who want emojis on all of their apps to look the same.

Re: Unicode 13.0

#19
post #12
post #8

Earlier quoted context omitted.

"214 graphic characters that provide compatibility with various home computers from the mid-1970s to the mid-1980s and with early teletext broadcasting standards" This part is dear to me, as I helped craft it. It includes 2x3 videotext mosaic characters that will make it much easier to draw large text have have better quality charts in text terminal interfaces. And, of course, the ability to properly encode documents…

The niche audience of terminal based games will also be thankful forever to you and the rest of the people that got those characters into Unicode.

Go get them. https://www.unicode.org/charts/PDF/U1FB00.pdf

Re: Unicode 13.0

#20
post #18
post #11

Earlier quoted context omitted.

I suspect emojis as characters will soon be replaced with graphics. Consumers are annoyed or confused when emojis look slightly different on different platforms.

I think if you ship the font in your app to get consistent emoji renderings across platforms (no need to dump unicode for this) you might have appeased the people who want emojis to look the same on all platforms, but then you will enrage the people who want emojis on all of their apps to look the same.

I suspect the latter is a significantly smaller group though - I would expect people care more about their messages coming across unchanged
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