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Travelling with 24” Monitors

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Re: Travelling with 24” Monitors

#331
post #145

Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…

Author here, definitely interested as it would make traveling much easier for me. With a setup like that is there any fatigue after a few hours of usage ?

@polote

The first time I used Simula, I did experience fatigue. After that, it seemed to go away. I tend to use it for a few hours at a time, so cannot comment beyond that, but it seems to work pretty well.

If you're interested in giving Simula a try, contact me at george.w.singer [at] gmail [dot] com. Right now, it's only compatible with the HTC Vive, HTC Vive Pro, or Valve Index. It should otherwise be buildable/runnable on all Linux distros.

Re: Travelling with 24” Monitors

#332

Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…

But isn't simulation sickness[1] the fundamental limitation in the usage of VR for longer duration? What good a VR desktop be if it can be only used 15-30 mins at a time. [1] https://needgap.com/problems/7-simulation-sickness-in-vr-and...

I am able to be productive in VR Desktop for far longer than 15-30 min at a time (sitting stationary with mouse + keyboard).

Re: Travelling with 24” Monitors

#333

Working in VR allows you to travel with an infinite number of monitors, of any size you prefer. For example here is what it's like to work in a Linux VR Desktop on the HTC Vive: https://www.youtube.com/watch?v=FWLuwG91HnI The problem is that plug-in headsets like the Vive are not very portable. The next evolution of something like this is to put the Linux VR Desktop on a standalone headset. If anyone is interested in…

This is such an intense setup. I'd be interested to know how you did it for sure. The music in your clip just adds to it. Crazy!

@bamboozled

I would be happy to walk you through the setup. Contact me at george.w.singer@gmail.com. I can also send you my music playlist :]

Re: Travelling with 24” Monitors

#334

Earlier quoted context omitted.

This is one of those concepts that is obviously going to be great when it's ready for prime-time, but just isn't there yet. In a generation or two when the headsets are lighter (can be worn for a day without leaving an impression on your face as the current headsets do) and higher resolution (can actually replace a multi-monitor setup in number of pixels), I strongly believe this is going to be a killer app that coul…

@theptip I understand your skepticism, but people significantly underrate the quality of text that can be achieved in VR, even on today's hardware. Simula in particular has put in a lot of work in text resolution optimization (something that earlier VR Desktops failed completely at). This makes me able to use Simula for hours at a time, even on the old HTC Vive (2016 hardware). I won't lie and say it is equally impre…

Please don't post the same thing over and over.

But I don't know about "significantly underrate" either. The screens in the video you linked are 93x44 characters. It's certainly usable, but just my main screen holds 8 windows that size with a generous font and room to spare.

Re: Travelling with 24” Monitors

#335
post #138

Plugging a friend's super cool product: a pop-up 24" monitor with full HDMI support and a long lasting battery that uses short throw projection. https://www.arovia.com/

Hey I'm the friend; let me know if any questions. It's been a lot of fun and a pain in the ass to create! Though our pre-sale customers have been really happy which is awesome!: https://docs.google.com/document/d/1cqVeMVOTMjuy8zhWji_pY1Lc... -sent from my SPUD

Re: Travelling with 24” Monitors

#336
post #245

Earlier quoted context omitted.

> if you can touchtype fluently then VR works fine, but if not, it's going to be challenging to use. I am of the belief that if you are trying to increase your productivity whilst mobile with small/light stuff, nothing weighs less or takes up less space in your luggage than some touch typing training software. I can’t believe that there are people who type as much as some of us do who haven’t bothered to learn to typ…

@sneak The near-term dream goal/dream is installing something like Simula on a standalone VR headset, and pairing it with a bluetooth (perhaps even "pocket" bluetooth keyboard) to replace a laptop. Touch typing + bluetooth keyboard + VR headset = insane productivity potential.

Do you have any light/portable BT keyboards you like? I somewhat loathe the iPad Pro’s keyboard cover but every light BT I’ve ever tried was plasticky loud garbage. Do you have any recommendations?

Re: Travelling with 24” Monitors

#337
post #139
post #138

Plugging a friend's super cool product: a pop-up 24" monitor with full HDMI support and a long lasting battery that uses short throw projection. https://www.arovia.com/

The few reviews of the actual product (vs gushes about the Kickstarter 4 years ago) I can find seem pretty "meh" on it though. 1280x720, bad contrast, ...

Hi Detaro, I'm Alex one of the creators. Resolution and contrast are definitely areas to attack/improve. The resolution is good enough for a lot of work. I’m using my SPUD now to type this from my self-quarantined Shenzhen apartment...Here are some pictures taken with my Oneplus 7t of my current setup with my SPUD. This SPUD was a reject from our assembly factory for failing brightness spec by 20%, e.g. the ones we shipped to customers were at least 20% brighter and usually much more (CEO gets the rejects...), with and without the overhead lights on: https://photos.app.goo.gl/7j5jx8th6kDDgMtZA

The contrast is good for indoor use/shaded cafe (unless your shining light directly at it, like photography lights, when filming a video, for example...).

Directly regarding the Linus video: I do not think it was fair for a number of reasons (this is just copy/pasted response to a Kickstarter backer who asked about it):

(1) He filmed it with studio light shining directly on the screen. This caused the image to appear much more washed out than how your eye would see it under normal (e.g. indirect) room light. Other videos and our social (https://www.instagram.com/realarovia/?hl=en) more accurately show how SPUD will appear. Even when SPUD was on the Today Show, when we had a white glossy screen (e.g. before we developed the grey matte screen that further improves contrast), the contrast appeared significantly better. That was under normal lighting (all they did is turn off the very bright studio lights directly over SPUD): https://youtu.be/9aFmoA6xFC0 I am not sure if he read the manual or any of other FAQs because, we clearly say to avoid direct light on SPUD for best performance. That said, if you ever tried to take a picture of a movie screen or a projected slide in a lecture, you know it is not trivial to take a good picture of a projected image! (2) He folded it in a way to maximize size. The manual and our online tutorials can help a lot in knowing how to fold SPUD to the smallest size: https://bit.ly/357PjkA (3) He didn’t follow the steps on how to optimize image quality. The manual and our online tutorials can help a lot with optimizing image quality: https://bit.ly/2MMXMTR I am not sure if he read or tried any of other online resources. He definitely did not contact me directly to try to get any assistance…He did contact me to ask how SPUD compares to USB monitors and I sent him an accurate, detailed answer and he did not include any of the points in his video: https://drive.google.com/open?id=1XC-XvNITvGqkj32zrAfSp91jlb... It was very frustrating because all of our backers, if they have a problem, message us and we solve (worst case by RMA). He did not even make the effort to ask us before posting a video that some people may take as gospel. That said, this is part of the deal of doing something that people find interesting. I also understand that he has a huge incentive to be negative to drive clicks and there is no consequence for him doing it with a small, 3-person startup. All said, I am still grateful for him backing our project and am very grateful for all of our backers help in bringing the first collapsible display to life! Please let me know if there are any questions I can answer! -Thanks, Alex -sent from my SPUD

Re: Travelling with 24” Monitors

#338

"I don't really need to be close to my friends or be in a place that I know but I need ... three 24 inches monitors an external GPU and an ergonomic keyboard." Does anyone else have a hard time coming to grips with this prioritization? Even looking at this objectively with something like Maslow's Hierarchy of Needs, yes we do need friends, though 3 24" monitors don't seem to appear.

I can understand the motivation completely. It's not about wanting to be away from your friends. It's about not wanting to be stuck in your apartment in a city that's rainy and cold for six months straight starting in late October when you're young and unencumbered and you know that there's a sunny tropical paradise just a quick 16 hour flight away. There's lots of other unencumbered young fun people there riding out…

> 27 inch monitors cost $129.00 each

Heh yes, that's what I thought as well. And what's more, he only needed 24". Let's assume that 129 is the going rate for the author and he wanted 3 monitors to work on. Since he has undoubtedly spent more than three hours building and schlepping around this setup, I don't think it was worth it.

But then again, that's probably not what this is about :)

Re: Travelling with 24” Monitors

#339
post #201

Earlier quoted context omitted.

They exist and they are horribly expensive. Last time I was setting up a recruiting booth and it was cheaper to buy a display from Walmart than it was to rent one. And I was able to return it to Walmart at the end, too.

My company needed a half dozen 32" monitors for a conference (to play videos, so 1080p was fine). We had some in storage, but it was cheaper to buy some new ones from Amazon (with free shipping) and dispose of them after the conference than to pay to ship the existing ones back and forth to the conference. They bought a spare one just in case one failed (they didn't) One of the employees manning the booth went to hig…

The shipping companies need to hear this -- not only are they losing business, but they are also encouraging people to buy unnecessary new stuff.

Re: Travelling with 24” Monitors

#340

Earlier quoted context omitted.

But isn't simulation sickness[1] the fundamental limitation in the usage of VR for longer duration? What good a VR desktop be if it can be only used 15-30 mins at a time. [1] https://needgap.com/problems/7-simulation-sickness-in-vr-and...

I am able to be productive in VR Desktop for far longer than 15-30 min at a time (sitting stationary with mouse + keyboard).

Good to know. But when you stop using it, do you do it because you feel sick or for normal non-VR related reasons? i.e. is simulation sickness not a factor at all?
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