Earlier quoted context omitted.
That's probably true, but in the intervening 75 years, cities would do well to build up their public transport.
The only thing that will cause cities to build up public transport is if people start living in more dense quarters. And the only thing that will make people start living in more dense quarters is if the cost of moving people and all the mass associated with their lives increases drastically. Therefore, the only solution is to cause the price of fuel to rise dramatically, or wait for the consequences of fuel use to r…
The Rise of “Movie-Set Urbanism”
71–80 of 209 posts
Re: The Rise of “Movie-Set Urbanism”
#72Earlier quoted context omitted.
Except this particular development is in Florida, where you can't go under ground, and hurricane building codes make building up more complicated and expensive. As a Florida resident, I would love to see more parking garages, so parking takes up less ground surface area.
Going "underground" in Florida is typically prohibitively expensive, but it's possible if you're willing to fudge things a bit. Disney's Utilidoor System is a tunnel system that sits above the water table by itself being mostly at ground level, and then having the parks built a story above it. The Lagoon around Disney comes from the dirt dug up to create the effect. I believe the concept for a underground transportat…
Re: The Rise of “Movie-Set Urbanism”
#73Earlier quoted context omitted.
Really I think these "main streets shops" are designs to replace strip malls in suburban environments, which in my opinion is infinitely better.
Isn't it pretty much the exact same thing?
It's different. Better! Because this way if you put the strip malls across the street from each other, it's like one double-wide strip mall, instead of two separate strip malls with a double-size parking lot in between.
I guess it's not strictly necessary to keep the car traffic between the malls, but that way, you can reduce the speed limit to 15 mph and then still hit pedestrians trying to cross. Fun!
Re: The Rise of “Movie-Set Urbanism”
#74these are popping up in the DFW suburbs where they can be built from scratch. The standard setup is retail at street level with apartments on top and parking underground or at least concentrated in one large garage. They're not completely car free in the center of the development but it doesn't make sense to drive on the interior, there's no point. I think the streets on the inside are there mostly for fire/emergency…
They also tend to work better in moderate climates. One example of something along these lines in the Bay Area is Santana Row. Very clearly artificial but still relatively pleasant.
Re: The Rise of “Movie-Set Urbanism”
#75> Until you deal with the parking problem—which is done by building truly mixed-use places where people can meet their daily needs without hopping in the car—you haven’t created true urbanism. Daily needs means jobs for both you and your spouse, which won’t be in some random subdivision in Florida. It means schools, which don’t appear to be there either. It means the kids’ after school activities, again, missing from…
>Driving is unavoidable What about public transport?
2) These are suburbs, so there is no rhyme or reason to where things might be located. It can literally take hours to do a route that you could do in a car in 30 minutes.
Re: The Rise of “Movie-Set Urbanism”
#761. All the parking is parallel parking along all the streets. This ensures that the number of businesses don't need their own massive ugly parking lots
2. There are actually apartments here above the businesses, so that it's always active, the people that live here keep the businesses below in business. We have everything from lawyers to gyms to dentists right below my feet in a single square mile.
3. This is actually a community. We have multiple community events and I can just show up and be there. We have a big shopping day every first Friday of the month where local merchants will set up tents and sell their stuff. They also do some event for nearly every holiday.
4. The entire town center is walkable. A square mile of walkable businesses, a park, a pool, etc.
Re: The Rise of “Movie-Set Urbanism”
#77Earlier quoted context omitted.
If you don't have of street parking you get congestion as people park on streets - that is the reason why planners mandate of street parking.
I've heard of towns that attempt to solve this by marking roads residents-permit-parking-only, then only issuing one parking permit per house. Of course, it's not a perfect solution - you need exceptions for the elderly and infirm who need regular care visits; some sort of guest permit for anyone who hires tradespeople; and people who need a work vehicle have to do without a non-work vehicle, or be forced out. And it…
All of that assumes good transit though. Without good transit everybody must have a car per adult plus a one spare per family. When you have to pay the expensive of several cars the additional costs of parking starts to hurt. Most people do not see any real alternatives to cars: transit needs to come every 10 minutes all day and get me many different places within half an hour to count as good.
Re: The Rise of “Movie-Set Urbanism”
#78Florida is almost entirely a place where you need a car to do anything. It is so absurdly spread-out that even driving at high speed on their high speed roads is a remarkably slow way to get anywhere. If people cannot park there, they cannot get there. Even if you built a real urban walkable neighbourhood with housing, stores, schools, offices, churches - a place where people could truly walk to all of their daily ne…
Re: The Rise of “Movie-Set Urbanism”
#79Correct it's no vibrant, bustling organic downtown. But it's still a helluva lot better than nothing at all. The suburbs I grew up in? There were a bunch of shitty strip malls, and a single indoor mall with a single food court with zero natural lighting, taken over by teenagers after school because it was literally the only place to congregate besides the parking lot outside the supermarket. There was no local "cente…
What is shown is not better than what you grew up in; it's the same. It's an outdoor mall, pretending to be a downtown. The only difference is that this mall doesn't have the food court and the giant corridors; instead it's outside where the rain and bugs can get to you.
Re: The Rise of “Movie-Set Urbanism”
#80> Until you deal with the parking problem—which is done by building truly mixed-use places where people can meet their daily needs without hopping in the car—you haven’t created true urbanism. Daily needs means jobs for both you and your spouse, which won’t be in some random subdivision in Florida. It means schools, which don’t appear to be there either. It means the kids’ after school activities, again, missing from…
Are you fellow Restonite? If so, "Hi!" RTC and the current major development is an interesting case... RTC predates the expansion of the subway system, so drive-to urbanism was, as you suggest, a reasonable option given other constraints. Now that the Metro is (almost) expanded past Reston to the airport, there is (was?) an opportunity to build a true human-scale urban environment (at least within the designated deve…
I think you’re also correct that the development around the train stations are dysfunctional. That’s a common WMATA problem. The silver line stations, and the developments around them, are monstrous concrete edifices, not human scale at all.