I think he's barking up the wrong tree. The problem isn't "movie set urbanism", it's just boring, old "too much parking". Too much parking creates sparseness which reduces walkability. But putting parking behind stores ("movie sets") creates a human scale street space. While organic urban growth should be cherished, there are extreme cases, like most American towns and cities, where urbanism needs to be forcefully bo…
The Rise of “Movie-Set Urbanism”
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Re: The Rise of “Movie-Set Urbanism”
#22So his issue is people needing someplace to park their cars? They arranged the buildings in an aesthetically pleasing way to disguise all the parking, I say bravo.
Re: The Rise of “Movie-Set Urbanism”
#23Why is there no multilevel parking? All that space can't be cheap. Is there zoning laws against it?
Re: The Rise of “Movie-Set Urbanism”
#24Why is there no multilevel parking? All that space can't be cheap. Is there zoning laws against it?
Re: The Rise of “Movie-Set Urbanism”
#25Re: The Rise of “Movie-Set Urbanism”
#26Re: The Rise of “Movie-Set Urbanism”
#27Housing above the shops and immediately adjacent produces the ambiance of a walkable community around a lake.
Still, it has to be surrounded by parking lots. There’s just no way around it unless you move all the work and the schools there too.
Re: The Rise of “Movie-Set Urbanism”
#28When manually driven cars become a rare exception expect these layouts to change again. Instead of vast parking lots somewhat integrated with the destination, cars in surplus to immediate requirements drive themselves to "inconvenient" staging lots or back to their corporate homes. Developments become more dense again.
Re: The Rise of “Movie-Set Urbanism”
#29I think he's barking up the wrong tree. The problem isn't "movie set urbanism", it's just boring, old "too much parking". Too much parking creates sparseness which reduces walkability. But putting parking behind stores ("movie sets") creates a human scale street space. While organic urban growth should be cherished, there are extreme cases, like most American towns and cities, where urbanism needs to be forcefully bo…
If you don't have of street parking you get congestion as people park on streets - that is the reason why planners mandate of street parking.
Re: The Rise of “Movie-Set Urbanism”
#30But it's still a helluva lot better than nothing at all.
The suburbs I grew up in? There were a bunch of shitty strip malls, and a single indoor mall with a single food court with zero natural lighting, taken over by teenagers after school because it was literally the only place to congregate besides the parking lot outside the supermarket.
There was no local "center" at all for community.
This kind of development would have been a huge life upgrade. Yes it's still built around parking -- but if life is already built around cars in suburbia, there's literally no alternative. Without parking, nobody can get there in the first place.
This article seems to be dismissing the better because it only wants the perfect.
Edit: to people replying this is still terrible or no better than a mall... look at the photos. This has paths to stroll along, a waterfront, trees, outdoor dining/cafes, building facades that aren't horrible to look at the way painted flat concrete is. You can hang out here and it looks nice. I think some people here must just not be aware of how horrible and ugly strip malls and 1970's-era indoor malls can be. This is objectively a gigantic upgrade for some people.