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Flight Simulator 2020 – New Development Footage

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Re: Flight Simulator 2020 – New Development Footage

#61

So it's looking like the 2020s are the decade that video game graphics become indistinguishable from real life video.

It's amazingly photo-realistic, but my eye can notice uncanny things. In this case, I notice a grid-like regularity in all the water-wave patterns seen throughout the video. But, still amazing :D

Example: https://youtu.be/Wu4CySB2E6s?t=165

Same water when zoomed out: https://youtu.be/Wu4CySB2E6s?t=183

Re: Flight Simulator 2020 – New Development Footage

#62
post #7

I checked the minimum required specs advertised for FS2020 and it made me sad. I have a pretty decent used dell M6800 workstation at home (gen 4 i7, K3100M graphics, 32GB RAM) and I don't know if I'll be able to run it.

Laptop, you have a laptop. Dell calling this a workstation doesnt change reality. Im blown away by someone expecting to play modern games using 7 year old weak laptop GPU. Quadro K3100M is slower than mainstream desktop medium speed GTX 460 from 10 years ago.

Re: Flight Simulator 2020 – New Development Footage

#63

Earlier quoted context omitted.

To be honest, I would pay good money for a simulator that could have scenarios for common Air Disaster episodes.

You're in luck -- that exists today!!!! With the combination of a professional P3D license, weather add-ons, and quality add-on aircraft from companies like PMDG, you really can recreate a lot of those scenarios with exceptional detail. Throw in a high-end VR headset and you can really feel like you are there! Here's an example of me playing around at home ignoring a windshear alert: https://www.youtube.com/watch?v=0…

Wow, that's pretty cool. Does P3D have native support for VR or are you hacking it in somehow?

Re: Flight Simulator 2020 – New Development Footage

#64

It looks amazing of course but the ocean/lake water looked really off to me, like it was a static texture map and not dynamically moving with waves/currents. I would think it would be easy enough to simulate this in a low cost way with some demo-scene type display hacks so I'm surprised they don't do something like that.

When you're that high, the individual waves and currents are simply not that visible. What you see on the video IS how it actually looks in real life.

As always, whenever you find yourself saying something along the lines "I'm surprised they haven't thought of it...", the odds are they actually have thought about it and that you're wrong. After all, it would be comical for Microsoft to spend so much on dynamic, volumetric clouds and then just throw in the "fluid simulation engine" a.k.a. static textures from Flight Simulator 98.

Re: Flight Simulator 2020 – New Development Footage

#65
I'm terrified of how excited I am for this. I got huge into aviation and Flight Simulator X, and now I'm worried this will be a huge deviation in design despite looking amazing and exciting. Will I still be able to design and modify custom terrain? Will I have to subscribe to some expensive add on service just to get their streamed ground textures? They say you can cache them for frequently used or favorite areas, what if you let that theoretical subscription lapse? Would you lose all your locations?

Re: Flight Simulator 2020 – New Development Footage

#67
post #7

I checked the minimum required specs advertised for FS2020 and it made me sad. I have a pretty decent used dell M6800 workstation at home (gen 4 i7, K3100M graphics, 32GB RAM) and I don't know if I'll be able to run it.

They have not released the minimum specs but I doubt they are targeting people with 20xx RTX cards and an i9. Only the "1%" would be able to use it and they'd lose a ton of money. Also keep in mind this is designed to run at 60 FPS at 4K on the XBox One X apparently, so you can check what the specs on that box are.

Remember that even Flight Simulator X was pretty hard to run reasonably at it's release time

Re: Flight Simulator 2020 – New Development Footage

#68

It looks amazing of course but the ocean/lake water looked really off to me, like it was a static texture map and not dynamically moving with waves/currents. I would think it would be easy enough to simulate this in a low cost way with some demo-scene type display hacks so I'm surprised they don't do something like that.

I noticed that too but also doesn't the ocean just look weirdly static from great heights? Haven't flown in a while, can anyone else confirm that observation?

Re: Flight Simulator 2020 – New Development Footage

#69

Earlier quoted context omitted.

I loved both of those missions! The Singapore mission is so satisfying when flying ILS and then coming out of the clouds right in front of the runway.

I wish ATC/your copilot was as interactive in free flight as it was during the Singapore approach. It made the missions feel much more real when you have some feedback other than text scrolling by in a window.

Many paid and free mods existed to do exactly that. There was even a $20 mod that turned FSX into an airline tycoon game where you purchased aircraft, ran flights, and dealt with emergencies and maintenance of those aircraft

Re: Flight Simulator 2020 – New Development Footage

#70

It looks amazing of course but the ocean/lake water looked really off to me, like it was a static texture map and not dynamically moving with waves/currents. I would think it would be easy enough to simulate this in a low cost way with some demo-scene type display hacks so I'm surprised they don't do something like that.

3mins into the video you can see waves flowing. The narrator mentions the team implementing currents.
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