So it's looking like the 2020s are the decade that video game graphics become indistinguishable from real life video.
Example: https://youtu.be/Wu4CySB2E6s?t=165
Same water when zoomed out: https://youtu.be/Wu4CySB2E6s?t=183
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So it's looking like the 2020s are the decade that video game graphics become indistinguishable from real life video.
Example: https://youtu.be/Wu4CySB2E6s?t=165
Same water when zoomed out: https://youtu.be/Wu4CySB2E6s?t=183
I checked the minimum required specs advertised for FS2020 and it made me sad. I have a pretty decent used dell M6800 workstation at home (gen 4 i7, K3100M graphics, 32GB RAM) and I don't know if I'll be able to run it.
Earlier quoted context omitted.
To be honest, I would pay good money for a simulator that could have scenarios for common Air Disaster episodes.
You're in luck -- that exists today!!!! With the combination of a professional P3D license, weather add-ons, and quality add-on aircraft from companies like PMDG, you really can recreate a lot of those scenarios with exceptional detail. Throw in a high-end VR headset and you can really feel like you are there! Here's an example of me playing around at home ignoring a windshear alert: https://www.youtube.com/watch?v=0…
It looks amazing of course but the ocean/lake water looked really off to me, like it was a static texture map and not dynamically moving with waves/currents. I would think it would be easy enough to simulate this in a low cost way with some demo-scene type display hacks so I'm surprised they don't do something like that.
As always, whenever you find yourself saying something along the lines "I'm surprised they haven't thought of it...", the odds are they actually have thought about it and that you're wrong. After all, it would be comical for Microsoft to spend so much on dynamic, volumetric clouds and then just throw in the "fluid simulation engine" a.k.a. static textures from Flight Simulator 98.
This looks awesome but CYAC is still my all time favorite. I need a Win10 compatible flight stick, though.
I checked the minimum required specs advertised for FS2020 and it made me sad. I have a pretty decent used dell M6800 workstation at home (gen 4 i7, K3100M graphics, 32GB RAM) and I don't know if I'll be able to run it.
They have not released the minimum specs but I doubt they are targeting people with 20xx RTX cards and an i9. Only the "1%" would be able to use it and they'd lose a ton of money. Also keep in mind this is designed to run at 60 FPS at 4K on the XBox One X apparently, so you can check what the specs on that box are.
It looks amazing of course but the ocean/lake water looked really off to me, like it was a static texture map and not dynamically moving with waves/currents. I would think it would be easy enough to simulate this in a low cost way with some demo-scene type display hacks so I'm surprised they don't do something like that.
Earlier quoted context omitted.
I loved both of those missions! The Singapore mission is so satisfying when flying ILS and then coming out of the clouds right in front of the runway.
I wish ATC/your copilot was as interactive in free flight as it was during the Singapore approach. It made the missions feel much more real when you have some feedback other than text scrolling by in a window.
It looks amazing of course but the ocean/lake water looked really off to me, like it was a static texture map and not dynamically moving with waves/currents. I would think it would be easy enough to simulate this in a low cost way with some demo-scene type display hacks so I'm surprised they don't do something like that.