I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.
Flashpoint: a webgame preservation project
11–20 of 72 posts
Re: Flashpoint: a webgame preservation project
#12Next, Flash emulation running under WebAsm?
The lead developer is a Newgrounds employee (Mike Welsh) and is the author of Swivel [2], a Flash to video converter already in use on Newgrounds. They're targeting both browsers and the desktop with Rust and WebAssembly, and it can already run most basic Flash animations I've tested.
I personally am very excited, having grown up in the Flash era of the Internet, where everything from online coding languages (Scratch) to authors' websites (J.K. Rowling, others) to games and webcomics (take your pick) were made in Flash. Flash was such a universal medium that there's still significant amounts of our Internet history that nobody's converted - or been able to convert - to HTML + JS. And even then, many conversions are buggy and lacking in functionality. Having something like Ruffle available as an extension or a wrapper for legacy websites would be incredible.
If anyone's interested in Ruffle's roadmap, it's available here [3].
[1] https://github.com/ruffle-rs/ruffle
Re: Flashpoint: a webgame preservation project
#13So they ONLY provide a ~275GB torrent zip file??? Lame. Why not allow the DL of only certain games? I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this. Poor delivery decision IMO.
Re: Flashpoint: a webgame preservation project
#14Next, Flash emulation running under WebAsm?
I don't think Adobe ever open-sourced the Flash codebase, right? The attempts at building something compatible like shumway have all been rather unsuccessful. Even if the code was available, porting it to WASM would probably be a pretty big task. It would be great to retain access to the huge amount of flash content out there though.
Re: Flashpoint: a webgame preservation project
#15Next, Flash emulation running under WebAsm?
Re: Flashpoint: a webgame preservation project
#16Earlier quoted context omitted.
I don't think Adobe ever open-sourced the Flash codebase, right? The attempts at building something compatible like shumway have all been rather unsuccessful. Even if the code was available, porting it to WASM would probably be a pretty big task. It would be great to retain access to the huge amount of flash content out there though.
I wish Adobe would start making publications though, they know Flash has been end-of-life for ages yet there's a lot of earlier internet media still in that format.
Re: Flashpoint: a webgame preservation project
#17I downloaded it last month. There are a lot of addictive puzzle games that have the potential of being huge on mobile if someone remakes it for android/ios.
I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?
Re: Flashpoint: a webgame preservation project
#18Re: Flashpoint: a webgame preservation project
#19Re: Flashpoint: a webgame preservation project
#20So they ONLY provide a ~275GB torrent zip file??? Lame. Why not allow the DL of only certain games? I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this. Poor delivery decision IMO.