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Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

251–260 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#251

Earlier quoted context omitted.

What's the objective of the game? I haven't played Unblock Me or Rush Hour.

Ah yes, this would be kind of confusing in that case :) Simply put, it's to move the blue-greenish block off the right side of the grid. You clear the path by moving all the other pieces around as necessary. Each piece can only slide horizontally or vertically, depending on its orientation (they move along their longer dimension).

Haha cool! I'm on puzzle 5 with a lousy record, thanks for the fun.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#252

Earlier quoted context omitted.

Ah yes, this would be kind of confusing in that case :) Simply put, it's to move the blue-greenish block off the right side of the grid. You clear the path by moving all the other pieces around as necessary. Each piece can only slide horizontally or vertically, depending on its orientation (they move along their longer dimension).

Haha cool! I'm on puzzle 5 with a lousy record, thanks for the fun.

Puzzle 10, 5 elevens :)

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#253
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

It's such a simple yet challenging game, cool!

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#254
post #135
post #76

Earlier quoted context omitted.

I want devs to be able to make a living too, that's why I have ad-supported games on the list, as long as you can disable every single ad with a payment. What I hate is devs seeing me as a wallet to wring as much money out of as possible by preying on my addiction/impulses.

I love to see games that have one-time payments to permanently remove ads. This lets the creators provide a free-ish demo, but also may provide some residual income. It also allows players with less money support the creators.

I'd rather prefer the demo version be published as an separate app, since you can't remove the advertising SDKs entirely even after you pay. Even if the developer was payed and stopped displaying ads, advertising companies have zero incentive to actually disable their code. It might still be spying on users in the background, and you can't be sure about it unless you go to great lengths to see what servers the app is communicating with. Worse, even if the SDK did actually stop functioning, it might be too late since you can't disable ads before first launch.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#255
post #204

Earlier quoted context omitted.

Eh, as a kid in the 80s and 90s, we were by far the biggest consumers of console games which cost up to $50-$60, in 1980s dollars, and Nintendo had no problem making money. Maybe it would be a good thing if children couldn't wantonly download adware without their parents inspecting it?

You're forgetting that you could rent games from Blockbuster before you bought them back then and some consoles had demo disks. You can't rent mobile games to try them before you buy them. Freemium is the modern/mobile game demo. If you have kids, try Apple Arcade.

Not sure why they can't just bring back shareware without needing ads. Allow users to download the game for free, but if they want to play more than the first level/area/whatever, they have to buy the game.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#256

Earlier quoted context omitted.

Well if mandatory subscription is not bullshit then why not. But i do prefer to offer the game for free so everybody can enjoy it. Mandatory sub is a huge toll in term of marketing. If you are not Blizzard then it's really harder to market fit with less players. Another argument against sub (for me) is that the game will be much more fun with more players.

Being able to pay to remove adds is OK according to the site, he refers to it as a demo or trial. So long as you can pay to get rid of ads and the IAP aren't pay-to-win (Warframe does this pretty well) I'd argue it's not Bullshit.

I agree Warframe is a "No-Bullshit" game but you still need real money to buy slots for weapons and Warframes. This is a game where you are supposed to acquire as many of those as possible to complete your collection kinda like Pokemon. It's more of a pay-as-you-go model.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#257

Honestly, I wouldn't mind ads if they weren't so obtrusive. a simple ad on a loading screen isn't the end of the world to me. What's annoying is trying to tap a tiny 'x', unskippable video ads, ads that try to fingerprint my device, ads that slow down my machine, ads with volume, time limiting play unless you buy an IAP (when there's no option for just buying unlimited time for a reasonable price) I want game devs to…

> ads that try to fingerprint my device

pretty sure they all do ...

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#258
post #203

Earlier quoted context omitted.

That's a pretty well done site, thanks for taking the time to make it. I don't think that all 'dark patterns' are necessarily always bad, especially after seeing everything that made your list, as you have "Complete the Collection" as an example. While I think that it can definitely be abused and does belong on the list, I do think collecting things can be part of the fun of games for people, and that's been in games…

I don't know how I feel about labeling achievements, grinding, and leveling up as dark patterns I guess they do technically exploit people's psychological weaknesses to make games more addictive than they'd be otherwise.. if you take all of those out, though, the classic Final Fantasy SNES games are basically just pixel art comic books

I mean, I don't like all types of games. What may feel grinding to me, might be fun for somebody else?

In fact, I sometimes enjoy watching other people have fun, even if it would be grinding for me. Also helps that they're usually just better at it :)

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#259
post #204

Earlier quoted context omitted.

Eh, as a kid in the 80s and 90s, we were by far the biggest consumers of console games which cost up to $50-$60, in 1980s dollars, and Nintendo had no problem making money. Maybe it would be a good thing if children couldn't wantonly download adware without their parents inspecting it?

You're forgetting that you could rent games from Blockbuster before you bought them back then and some consoles had demo disks. You can't rent mobile games to try them before you buy them. Freemium is the modern/mobile game demo. If you have kids, try Apple Arcade.

You could buy entire games on the app store for the same price it cost to rent them in the 80s and 90s

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#260
post #204
post #97

Earlier quoted context omitted.

Because the app economy doesn't reward that kind of behaviour. A free game will get more downloads than a paid game. Kids are the biggest consumers of mobile games and they can't download it if it's paid and they don't have a credit card set on their account. Obscure games with low sales will fall off the rankings pretty quickly. And that's before you consider that there are only a few successful game types (Clash of…

Eh, as a kid in the 80s and 90s, we were by far the biggest consumers of console games which cost up to $50-$60, in 1980s dollars, and Nintendo had no problem making money. Maybe it would be a good thing if children couldn't wantonly download adware without their parents inspecting it?

Nintendo also made money because developers paid them license fees to build on Nintendo's platform. I didn't play anything beyond the Gamecube, but I remember there being many more non-Nintendo titles than in-house productions. In this example, Nintendo is Google, taking a cut on each of those 3rd party games.
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