Earlier quoted context omitted.
Thank you! Could you add them via the form? That way I can keep the feedback in one place.
Ah, found the form... but it was on the landing page that serves no other purpose but to forward people to the iOS or Android sections. So there's no real reason to ever go back to it. Perhaps link the form from the actual listing pages?
Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
201–210 of 269 posts
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#202Earlier quoted context omitted.
The issue is that there is no offline play until you purchase - furthermore SEGA still advertises their own games if you're connected to the internet. Any app, IMHO, that requires to be connected to the internet to play so it can deliver you ads doesn't belong on this list. Sonic 1, 2 and CD at least behave like this atm.
Does it require you to be connected to the internet? Or does it show you an ad if you are? Also, it shows an ad even if you pay? That doesn't sound great...
It looks like you have a "DLC" flag, maybe add "Online Only" to the list as well..
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#203I built a site that’s adjacent to this idea (www.darkpattern.games). It catalogs the dark patterns found in mobile games. Premium currency and ads are two of them but there are many more. The idea is that you could educate yourself so the dark patterns have less power over you and also you can browse the site to find good games that don’t have dark patterns.
That's a pretty well done site, thanks for taking the time to make it. I don't think that all 'dark patterns' are necessarily always bad, especially after seeing everything that made your list, as you have "Complete the Collection" as an example. While I think that it can definitely be abused and does belong on the list, I do think collecting things can be part of the fun of games for people, and that's been in games…
I guess they do technically exploit people's psychological weaknesses to make games more addictive than they'd be otherwise.. if you take all of those out, though, the classic Final Fantasy SNES games are basically just pixel art comic books
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#204Earlier quoted context omitted.
Why not just charge money for games? Seems like a reasonable way for them to make money...
Because the app economy doesn't reward that kind of behaviour. A free game will get more downloads than a paid game. Kids are the biggest consumers of mobile games and they can't download it if it's paid and they don't have a credit card set on their account. Obscure games with low sales will fall off the rankings pretty quickly. And that's before you consider that there are only a few successful game types (Clash of…
Maybe it would be a good thing if children couldn't wantonly download adware without their parents inspecting it?
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#205Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#206I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game. What's a better model for this? A single app with a one-time IAP; or two apps, where one is free with no ads or IAPs, but there's a link to a separate paid app with no IAPs? It seems there's no way to distinguish easily…
This reminds me of the Cloverfield series. It would be interesting if you didn't know the games are related at the start or if you know they're related but they're not necessarily the same format or storyline. They just happen to exist in the same world.
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#207Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)
Any instructions on how to play this? All I can do is draw a line that then disappears when the dot hits the bottom of the screen.
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#208Earlier quoted context omitted.
If you’re in the Apple ecosystem, Apple Arcade is pretty great for this. Every game on it is an actual game, no IAP or ads.
Sorry to be snarky, but if they were on the "Apple ecosystem" they wouldn't call a tablet "a tablet"...
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#209I echo the others here, Thanks! I have young kids and we let them use tablets on long trips, vacations, airplane rides. Finding games for them is impossible. They are too young to understand when characters, levels, items are locked. It seems like every 2 minutes they get stuck on some ad screen with a hidden X. I just want a game that when I pay $4, I get the full game. It doesn't even have to be a big, intensive ga…
Maybe not that advanced for your needs, but I made this drawing app for my son when he was little. https://babydraw.byteflip.de
Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games
#210Earlier quoted context omitted.
All the BBC podcasts are ad-free, but I get them from within the UK. I am not sure if they have ads if served in other countries.
Hmm, at what point do all the trailers for other shows tip in to the advert category? I wouldn't want to try counting how many times I heard a trailer about 13 Minutes to the Moon last year, which I'm picking on specifically because I actually enjoyed it to make the point that the bucket choice can be very subjective.
I also listen to the weekly "SecurityNow", in which out of the 2h there should be at least 10-15mins where Leo reads out his ads. Leo also tries to push SpinRite, but since SR has saved many disks in my lifetime, I gladly listen to that bit (finally we'll have a faster performing version soon-ish).