Live data from Hacker News

Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

nobsgames.stavros.io

161–170 of 269 posts

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#161
post #157

Earlier quoted context omitted.

Reminds me a bit of Jezzball (old game that shipped with windows) [0] [0] https://www.youtube.com/watch?v=VD6GQJxHh7E

Wow throwback, loved that game.

Yeah... Searching for that game led me back to Chip's Challenge, ended up buying the game ($2), grabbing the level file out of it, and throwing that into TileWorld (cross platform CC engine) to play on my mac. Nostalgia overload.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#162

I love seeing this become a project after seeing the tweet that (maybe?) started it. Good job SK!

Thanks! If I remember correctly, that tweet was probably nearer the end, though my threshold for building something after complaining about it is rather low these days

Stavros you read my mind with this app. <3

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#163
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

Reminds me a bit of Jezzball (old game that shipped with windows) [0] [0] https://www.youtube.com/watch?v=VD6GQJxHh7E

This style of gameplay goes all the way back to Qix from 1981:

https://en.wikipedia.org/wiki/Qix

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#164

Cool list! I'll throw in one I made for myself and never really showed to anyone. It's a clone of Unblock Me/Rush Hour, but with no ads and undo+redo support. It's only a website since I don't want to bother with app stores (I just save the page to my home screen). https://zwegner.github.io/slidey-blocky-thingy/base.html The puzzle variety isn't great, my generation method sorta sucks. I had started to build an exhau…

What's the objective of the game? I haven't played Unblock Me or Rush Hour.

Ah yes, this would be kind of confusing in that case :)

Simply put, it's to move the blue-greenish block off the right side of the grid. You clear the path by moving all the other pieces around as necessary. Each piece can only slide horizontally or vertically, depending on its orientation (they move along their longer dimension).

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#165
post #150
post #109

I would like to build an app that's a series of games, that are all related. I want to use the freemium model, with a one-time payment. No ads, no subscriptions; once you pay, you own the entire game. What's a better model for this? A single app with a one-time IAP; or two apps, where one is free with no ads or IAPs, but there's a link to a separate paid app with no IAPs? It seems there's no way to distinguish easily…

Thats actually just old school selling a game. For cash, once, no DLCs, no running costs. Which is actually awesome. My first games were Quake, and Quake2. I enjoyed shilling out the cash just once. Bought expansions as budget allowed and was always excited to. More power to you honestly. Edit: duck ads.

The question was how to implement the freemium/shareware model in apps. It's important to understand that this model can make a lot of sense, for example in the case of weird and experimental games, where it avoids people wasting their money on something they won't like and leaving disgruntled reviews. It also encourages people to try something new. One approach is to have a single IAP and make the pricing obvious.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#166
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

This is a delightful game, reminds me of my old favourite Qix, and if I had a way to give you a quarter on HN .. I would! :)

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#167
post #56

Here is my contribution (a webapp, a.k.a. a website) http://lalo.li/lsd/ coded it years ago mostly drunk on an island in Thailand, I now like to play it again on my iPad with iPencil. Github: https://github.com/franzenzenhofer/lsd (Warning: a single, dependency less CoffeeScript source file)

How is it in any way relevant to OP's project being shown?

Its a no-bullshit game, f'shiznit.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#168

Earlier quoted context omitted.

Thanks! If I remember correctly, that tweet was probably nearer the end, though my threshold for building something after complaining about it is rather low these days

Stavros you read my mind with this app. <3

<3

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#169

Earlier quoted context omitted.

Yes, Apple games can belong in multiple genres and it was easier to do it this way, but I'm probably going to make it a dropdown since it's more usable.

A multi-select box for this would be nice. Select2 should be easy enough to implement, as you're already using jquery.

Even HTML 4.01 had , no jQuery required:

https://developer.mozilla.org/en-US/docs/Web/HTML/Element/se...

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#170
post #163

Earlier quoted context omitted.

Reminds me a bit of Jezzball (old game that shipped with windows) [0] [0] https://www.youtube.com/watch?v=VD6GQJxHh7E

This style of gameplay goes all the way back to Qix from 1981: https://en.wikipedia.org/wiki/Qix

Wow, never heard of this game (unsurprising as it came out a decade before I was born). I was able to play it here [0]. Arrows to move, spacebar to be able to leave the edge. Very cool!

[0] https://playclassic.games/games/action-dos-games-online/play...

Post reply on HN