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Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

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Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#71
post #63

No IAP and no ads? How does a game studio should earn money then? Knowing the fact that business model of games are moving to free to play and than players are now reluctant more than ever to pay a decent price for a game but prefer spend 5x more little by little? Do you intend to reverse the trend? Real question, no trolling. How a game studio can make money with a F2P game? Or how can we make money from a free 2 pl…

Just charge for the game. Most of the games listed here are $2-$5 dollars. I imagine the lowest-bullshit way to sustain an MMO would be a normal subscription. Though I'm not sure this is the list for you, regardless.

Well if mandatory subscription is not bullshit then why not. But i do prefer to offer the game for free so everybody can enjoy it. Mandatory sub is a huge toll in term of marketing. If you are not Blizzard then it's really harder to market fit with less players. Another argument against sub (for me) is that the game will be much more fun with more players.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#73

No IAP and no ads? How does a game studio should earn money then? Knowing the fact that business model of games are moving to free to play and than players are now reluctant more than ever to pay a decent price for a game but prefer spend 5x more little by little? Do you intend to reverse the trend? Real question, no trolling. How a game studio can make money with a F2P game? Or how can we make money from a free 2 pl…

maybe don't compete with the simplistic games that don't require ads or in-app purchases? or produce a quality product that people are willing to pay for. if you need your hand held to come to these conclusions perhaps you're in the wrong business.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#74

No IAP and no ads? How does a game studio should earn money then? Knowing the fact that business model of games are moving to free to play and than players are now reluctant more than ever to pay a decent price for a game but prefer spend 5x more little by little? Do you intend to reverse the trend? Real question, no trolling. How a game studio can make money with a F2P game? Or how can we make money from a free 2 pl…

You say the business model is moving to F2P but that is only part of the story.

In the complete opposite direction we have Kickstarter et al.

Now perhaps the “get filthy rich” business model is only sustainable by freemium addiction (they pay 5x!). At this point it’s more about greed/entitlement than than it is starving artists getting their bone.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#75

This is why I’ve embraced Apple Arcade... it’s inexpensive and no games have in app purchases or ads it’s great

I would love to hear some news about how the financials for Apple Arcade break down for game developers. I've got an awesome game in development and it's tempting to apply to include it in Arcade, but typically Apple they are super-light on details.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#76

Honestly, I wouldn't mind ads if they weren't so obtrusive. a simple ad on a loading screen isn't the end of the world to me. What's annoying is trying to tap a tiny 'x', unskippable video ads, ads that try to fingerprint my device, ads that slow down my machine, ads with volume, time limiting play unless you buy an IAP (when there's no option for just buying unlimited time for a reasonable price) I want game devs to…

I want devs to be able to make a living too, that's why I have ad-supported games on the list, as long as you can disable every single ad with a payment. What I hate is devs seeing me as a wallet to wring as much money out of as possible by preying on my addiction/impulses.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#77
Thanks! Awesome idea. My son and I have started our own "game studio" for iOS, and I've submitted our first game, Barrel of DNA: https://apps.apple.com/us/app/barrel-of-dna/id1460483070?ls=...

One of our main design principles is to charge a fair price and never do any ads, tracking or IAP's. The idea is to be contrary to the vast swathes of crap that is out there...

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#78
post #64

Earlier quoted context omitted.

I personally have paid money for no bullshit mobile games, and I know there are at least a few million people like me. Why is that hard to believe?

It might be then the definition of the NoBullshit. It's pretty extremist in the OP website. If there is ingame currency, then it's bullshit. If there is IAP then it's bullshit. If there is ads then it's bullshit.

When the designers’ and data scientists’ goal is to squeeze rather than entertain, then its bullshit.

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#79

Honestly, I wouldn't mind ads if they weren't so obtrusive. a simple ad on a loading screen isn't the end of the world to me. What's annoying is trying to tap a tiny 'x', unskippable video ads, ads that try to fingerprint my device, ads that slow down my machine, ads with volume, time limiting play unless you buy an IAP (when there's no option for just buying unlimited time for a reasonable price) I want game devs to…

Why not just charge money for games? Seems like a reasonable way for them to make money...

Re: Show HN: Tired of mobile games with IAP and ads, I made No-Bullshit Games

#80
Sometimes I hate that I can give only one upvote to a story.

Back when the iPad 1 was new, I was actually playing games on mine. Then everything turned into a mess of IAP bullshit and now I don't even look at mobile game releases any more. Hopefully this site will help me find something to play.

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