I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…
$100 makes a huge difference to a console's sales. https://www.youtube.com/watch?v=ExaAYIKsDBI
All the money in the world couldn’t make Kinect happen
81–90 of 110 posts
Re: All the money in the world couldn’t make Kinect happen
#82Earlier quoted context omitted.
Nah, AI will calibrate and then calculate your bone movement by measuring tiny vibrations through earphones. Every moving part of you body could be measurable that way. And why would you move your hands if you don't directly interact with objects, you could track your tongue touching or sliding along your teeth, best interface ever.
That would be pretty slick indeed. Although it might prematurely wear out my gums and enamels. But then, what if you have a sudden gag reflex? Or a random epileptic seizure? And the AI thinks you want to do a format /f c:, or a rm -rf / command? Hmm.. the OS had better firewall off those special commands.
Use trash instead of rm -rf for example, it makes sure that files you remove land in your trash bin. Look this program up if you don't already use it, seriously.
Re: All the money in the world couldn’t make Kinect happen
#83They killed it so aggressively that they deleted it off your console so that there was no way you could play it. There was clearly internal politics going on behind the scenes.
Re: All the money in the world couldn’t make Kinect happen
#84IMHO Kinect and Wii motion games are really perfect for young kids as they solve most of the problems that parents usually have with computer games: there's a physical activity, there're complex body motions that develop the balance and motor skills, and also the distance from the screen is changing all the time so there's less strain on eyes. Too bad it seems to be too small niche for the cost of it.
They are not. They are difficult for kids to controll. Plus kids randomly hit furniture and people and anything else in the room. Also, parental issues are a lot about addictiveness of games, kids acting aggressively after whether out of frustration or cause they don't want to stop and refusing to participate on other activities.
Not really, depends on the age of the children, by age 5 they are likely to become very good a the games. Speaking from experience, my young children play Wii Sports games.
You could argue that no gaming at all is the best option. Maybe, that's a separate discussion. Given the choice between "classic" gaming and motion controllers, the Wii model wins by a huge margin. It cannot compare, the parent comment describes the benefits really well.
There is something to your point about post-game hyperactivity, but that can be dampened with some parental intervention. The same behavior can be observed after sugary drinks, vigorous play...
Re: All the money in the world couldn’t make Kinect happen
#85Earlier quoted context omitted.
They are not. They are difficult for kids to controll. Plus kids randomly hit furniture and people and anything else in the room. Also, parental issues are a lot about addictiveness of games, kids acting aggressively after whether out of frustration or cause they don't want to stop and refusing to participate on other activities.
If a child acts aggressively when denied something they want then they need to be helped to learn better behavior control. I cannot imagine that before video games there was never any similar behaviour, perhaps it was over denied access to fuzzy felts, or your book you 'never take your head out of' :)
Re: All the money in the world couldn’t make Kinect happen
#86Earlier quoted context omitted.
They are not. They are difficult for kids to controll. Plus kids randomly hit furniture and people and anything else in the room. Also, parental issues are a lot about addictiveness of games, kids acting aggressively after whether out of frustration or cause they don't want to stop and refusing to participate on other activities.
If a child acts aggressively when denied something they want then they need to be helped to learn better behavior control. I cannot imagine that before video games there was never any similar behaviour, perhaps it was over denied access to fuzzy felts, or your book you 'never take your head out of' :)
tl;dr: kids behavior changes depending on which activity they do or did last hour
I mean, seriously, it is the similar with adults. Gamer after long session is more irritable, still frustrated from looses and not exactly pleasant to be around.
Re: All the money in the world couldn’t make Kinect happen
#87Earlier quoted context omitted.
They are not. They are difficult for kids to controll. Plus kids randomly hit furniture and people and anything else in the room. Also, parental issues are a lot about addictiveness of games, kids acting aggressively after whether out of frustration or cause they don't want to stop and refusing to participate on other activities.
>They are difficult for kids to controll. Not really, depends on the age of the children, by age 5 they are likely to become very good a the games. Speaking from experience, my young children play Wii Sports games. You could argue that no gaming at all is the best option. Maybe, that's a separate discussion. Given the choice between "classic" gaming and motion controllers, the Wii model wins by a huge margin. It cann…
Yes, but parent will still dislike the need for that "parental intervention" that did not had to be. Plus, younger sibling or friend or other relative do not deserve to be on receiving end of that behavior.
When I see my kids to turn into little assholes after sugary drinks, I would have limited or stopped them entirely too. Or be like "no the issue with sugary drink is not that they dont get exercise, it is how they act". (My kids dont have that issue with sugary drinks).
Re: All the money in the world couldn’t make Kinect happen
#88Earlier quoted context omitted.
Those consoles already existed, the Wii and Wii U, Nintendo moved away from the whole idea. It's a good idea in theory but it didn't catch on and realistically kids just aren't a big enough market to concentrate on in the context of gaming, the average gamer is in their 30's and has a ton of disposable income, those are who the console manufacturers are targetting. If you do want a console for kids, well the Switch e…
Didn't catch on? The Wii was Nintendo's best selling console ever (apart from the original Gameboy), and outsold the PS3 from the same generation (and ever Xbox ever). It's quite likely that the Wii is the reason why PS3 was Sony's lowest selling console.
Wii/kinect is a gimmick that a finite number of good games could take advantage of and once they'd been released there wasn't really anywhere else to go.
Re: All the money in the world couldn’t make Kinect happen
#89I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…
It wasn’t about hardcore gamers. I think you forgot that the Kinect made the Xbox cost $100 more than the PlayStation. It probably singlehandedly gave Sony the crown for this console generation. Microsoft eventually dropped the Kinect and the price and sales of the Xbox picked up considerably.
RDR2’s performance/resolution is particularly brutal on XB1 judging by the Digital Foundry video that compares all the systems.
Re: All the money in the world couldn’t make Kinect happen
#90Around that time, it looked like a lot of innovation was happening in input devices. There was Kinect. But there was also the Wii, 6 degrees of freedom controllers, and others I'm forgetting about. But it mostly sort of petered out.
I think the Wii was successful despite the Wiimote as opposed to because of it, but people didn't understand that at the time. Nintendo's first party games added a few fun details using the motion controls, but other than Wii Sports and a few novelty titles there weren't many games for which motion control played a pivotal role. There was a SimCity game that tried to use the WiiMote like a light pen, but between the…