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All the money in the world couldn’t make Kinect happen

polygon.com

31–40 of 110 posts

Re: All the money in the world couldn’t make Kinect happen

#31

I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…

$100 makes a huge difference to a console's sales.

https://www.youtube.com/watch?v=ExaAYIKsDBI

Re: All the money in the world couldn’t make Kinect happen

#32

I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…

They tried it twice, it didn't take off and realistically it never would.

Unless all consoles/pc supported some kind of similar functionality most developers will ignore it because it's just more work for one console that won't actually sell anymore copies.

Re: All the money in the world couldn’t make Kinect happen

#33

I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…

I guess it's because Xbox had a big hardcore gaming base as oppose to Nintendo, and motion sensing at the level of resolution it is at, is really only capable of casual gameplay. The tech needs to go to the next level, especially in terms of reliability so that hardcore gamers can feel as though they need lots of time to master it.

Re: All the money in the world couldn’t make Kinect happen

#34

I will never forget the first time I went to a friends house and saw the Kinect. Of course I asked for a demo, and my friend proceeded to play a volleyball game, within about a minute he jumped in the air to spike the ball...his hand went right into the ceiling fan. It seemed like amazing technology before/during/after the demo, but I never even bothered trying it after witnessing that.

The same problem exists in VR, except in VR you're blind to the outside world. The chaperone boundary partially solves this, but every VR forum is full of pictures of smashed TVs.

In spite of this, the tech is gaining momentum. (Not to mention, it has been life changing for me personally in so many ways.) I don't think this alone is a valid criticism of full body tracking systems.

Re: All the money in the world couldn’t make Kinect happen

#35

I still hope to have something like Kinect for exercising.

You need to get an Oculus Quest! True wireless freedom to do room scale VR anywhere, without needing tracking stations or a computer!

There are all sorts of games that give you a full body aerobic workout like Beat Saber, Dance Central, and various boxing games.

Honestly, just playing VR games of any sort that involve standing is a workout, I've found. Even zombie shooter games!

Re: All the money in the world couldn’t make Kinect happen

#36

The Kinect was a huge success, just not in gaming. At the time of its release it revolutionized robotics. Equivalent sensors at the time cost thousands of dollars compared to the hundred or so of a Kinect. We could buy a dozen of them and allow undergrads to play with them, exposing them to CV algorithms only grad students got to experience before. It opened up research to replicability too. Before you would have a m…

My former startup Zigfu (YC S11) made the installer for the OpenNI libraries as well as the APIs for Unity3D and a browser plugin to support Javascript Kinect applications. A significant number of Kinects were never used with an Xbox, but rather were used by Kinect hackers to make other applications.

In my opinion the main failure of Kinect was Microsoft not providing a market for the Kinect hackers --- had they embraced that incredibly motivated group, they would have had a number of casual-games making $1-20 apps for Kinect on Xbox. They seemed extraordinarily reticent to open up the Xbox ecosystem to a broad set of developers. PrimeSense was the company that put out a free (libre) skeleton tracking API in the months after the Kinect launch and it took Microsoft quite a while to have an official Kinect for Windows SDK. No one ever properly funded and developed a user-interface library for Kinect to provide high level menu/list components for developers. Of all the games made, only Dance Central had a usable gesture-controlled menu.

Re: All the money in the world couldn’t make Kinect happen

#37
post #32

I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…

They tried it twice, it didn't take off and realistically it never would. Unless all consoles/pc supported some kind of similar functionality most developers will ignore it because it's just more work for one console that won't actually sell anymore copies.

Yes but the early backlash and signaling from Microsoft probably scared off a lot of developers. A lot of mistakes were made. The costs were also a big factor. Perhaps the flaws with the tech were insurmountable.

I can't help but believe with the same opportunity, using a different approach to market and promote the technology, it would have become a stable accessory with a very big customerbase.

I've had many discussions with parents who are absolutely OK with their kids playing games 'controllerless' but against the idea of their young kids using gaming consoles (couch zombie with controller/other input device). Kinect has physical movement and allows for young children to have fun before they can develop any competent skill or understanding using a controller - this disrupts a common bias parents have against their young kids playing a videogame. Missed opportunity.

Re: All the money in the world couldn’t make Kinect happen

#38
post #33

I still use Kinect for my young kids. They love it (Xbox One version). My original Kinect broke so I picked up a second hand one for $10 somewhere. I think Microsoft was on the cusp of a huge opportunity and blew it by listening to hardcore gamers. Kinect type accessory that comes with the console (like Xbox One) should have a big market potential. For myself, I only got interested in it once I had kids and by then,…

I guess it's because Xbox had a big hardcore gaming base as oppose to Nintendo, and motion sensing at the level of resolution it is at, is really only capable of casual gameplay. The tech needs to go to the next level, especially in terms of reliability so that hardcore gamers can feel as though they need lots of time to master it.

Makes me wonder if Nintendo had gotten the tech what they would have done with it. Nintendo not only has the more casual audience, but they have the creativity and culture internally to develop compelling gaming experiences with unique technology like that.

Re: All the money in the world couldn’t make Kinect happen

#39
post #32

Earlier quoted context omitted.

They tried it twice, it didn't take off and realistically it never would. Unless all consoles/pc supported some kind of similar functionality most developers will ignore it because it's just more work for one console that won't actually sell anymore copies.

Yes but the early backlash and signaling from Microsoft probably scared off a lot of developers. A lot of mistakes were made. The costs were also a big factor. Perhaps the flaws with the tech were insurmountable. I can't help but believe with the same opportunity, using a different approach to market and promote the technology, it would have become a stable accessory with a very big customerbase. I've had many discus…

Those consoles already existed, the Wii and Wii U, Nintendo moved away from the whole idea. It's a good idea in theory but it didn't catch on and realistically kids just aren't a big enough market to concentrate on in the context of gaming, the average gamer is in their 30's and has a ton of disposable income, those are who the console manufacturers are targetting. If you do want a console for kids, well the Switch exists...

Re: All the money in the world couldn’t make Kinect happen

#40
post #6

Around that time, it looked like a lot of innovation was happening in input devices. There was Kinect. But there was also the Wii, 6 degrees of freedom controllers, and others I'm forgetting about. But it mostly sort of petered out.

I think the Wii was successful despite the Wiimote as opposed to because of it, but people didn't understand that at the time. Nintendo's first party games added a few fun details using the motion controls, but other than Wii Sports and a few novelty titles there weren't many games for which motion control played a pivotal role. There was a SimCity game that tried to use the WiiMote like a light pen, but between the…

> Nintendo's first party games added a few fun details using the motion controls, but other than Wii Sports and a few novelty titles there weren't many games for which motion control played a pivotal role.

Wii Sports and Wii Fit were console movers. They were novelty console movers, sure, but they moved things. Take them and the motion controls away and you've got Gamecube 2, with just the fun first party Nintendo games and much lower console sales.

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