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VVVVVV’s source code is now public, 10 year anniversary jam happening now

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Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#41
post #31
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Flash left a huge void in the indie community that has yet to be filled by something. Remember Newgrounds.

Newgrounds is still around, and there are probably some great HTML5 games out there; I don't really play games anymore so I don't go on there much now.

A friend of mine recommended just Scirra Construct if I want something similar to Flash that exports to HTML5.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#42
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Flash was great and I haven't found a direct replacement yet (GameMaker Studio 2 is the closest I have found). I pumped out 8 Flash games about a decade ago that generated enough ad revenue to cover all my bills for a few years! I miss how easy it was. Another huge win is how effortless it was to distribute Flash games (they spread like wildfire after I uploaded it to one or two sites).

A friend just messaged me telling me that i need to check out Scirra Construct; apparently that gives a very Flash-style interface to build games. I'll have to play with that.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#43
post #32
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Flash was awesome and it's can't be overstated how much it empowered the indie game community in the aughts. Seems like people crap on it not because of the tool itself but because Adobe dropped the ball and let it become a crashy, resource-hogging mess, aligning powerful people (like Steve Jobs) against it.

I worked in Flash animation around 2000-2005 and it was always a crashy resource hog.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#44
I bought this game for 1 dollar (in the first Humble bundle) and I still consider it as of the most fun games ever. Simple controls, catchy music, interesting mechanics (for its time), nice difficulty, without being "unfair". It has everything. If you like platformers and simple games you should check it out.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#45
post #24

Earlier quoted context omitted.

Not much more strict than CC-BY-NC, unless I’m missing something? The “you may not represent your fork as my product” is a good abuse prevention that I’m not sure the equivalent CC contains, good call including that.

“ You may not alter or redistribute this software in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. ” This kind of stuff is generally regarded as non-Open Source.

"Don't make VVVVV 2 with my code" seems to be what they're going for. I don't know if I agree with the sentiment, but it's nice to have this source available, so if this is the price we have to pay...

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#47
post #36

An interesting quote from the build instructions: " In particular, the Windows version absolutely positively must be compiled in Debug mode, with /RTC enabled. If you build in Release mode, or have /RTC disabled, the game behaves dramatically different in ways that were never fully documented (bizarre softlocks, out-of-bounds issues that don't show up in tools like Valgrind, stuff like that)." I wonder if people will…

Considering other quotes, like this one: "For example, maybe my worst programming habit is declaring temporary variables like i, j and k as members of each class, so that I didn’t have to declare them inside functions (which is annoying to do in flash for boring reasons). This led to some nasty and difficult to track down bugs, to say the least." I wish those people the best of luck :)

[deleted]

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#48

Earlier quoted context omitted.

Indeed. Someone open sourcing their previously closed project will always get my upvote. :) In this case the code is likely pretty messy. The repo explains that it was ported from a Flash game and a lot of the bad hacks used to make it work in Flash were ported to C++ more or less verbatim.

From the article: > For example, maybe my worst programming habit is declaring temporary variables like i, j and k as members of each class, so that I didn’t have to declare them inside functions (which is annoying to do in flash for boring reasons). This led to some nasty and difficult to track down bugs, to say the least. In entity collision in particular, several functions will share the same i variable. Infinite…

> which is annoying to do in flash for boring reasons

Does anyone know what are these boring reasons? I've used AS2 and AS3 extensively and don't remember this ever being an issue

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#49
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

There are also great Javascript platforms for all kinds of purposes these days. As a former flash developer (hobbyist level) I do not miss Flash at all.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#50
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

I think you can do that pretty much with 'defold'[0] [0] https://defold.com/

This looks really neat; I will have to play with this tonight...thanks!
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