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VVVVVV’s source code is now public, 10 year anniversary jam happening now

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31–40 of 232 posts

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#31
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Flash left a huge void in the indie community that has yet to be filled by something. Remember Newgrounds.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#32
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Flash was awesome and it's can't be overstated how much it empowered the indie game community in the aughts.

Seems like people crap on it not because of the tool itself but because Adobe dropped the ball and let it become a crashy, resource-hogging mess, aligning powerful people (like Steve Jobs) against it.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#33
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Flash was great and I haven't found a direct replacement yet (GameMaker Studio 2 is the closest I have found). I pumped out 8 Flash games about a decade ago that generated enough ad revenue to cover all my bills for a few years! I miss how easy it was. Another huge win is how effortless it was to distribute Flash games (they spread like wildfire after I uploaded it to one or two sites).

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#34
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

You can still do with haxe: https://haxe.org/use-cases/games/ Haxe is somewhat a flash clone. https://github.com/HaxeFoundation/haxe/

If you happen to know, how does haxe compare to Godot? Would you say it's simpler to draw and get a very basic game/prototype up and running?

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#35
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Flash was great and I haven't found a direct replacement yet (GameMaker Studio 2 is the closest I have found). I pumped out 8 Flash games about a decade ago that generated enough ad revenue to cover all my bills for a few years! I miss how easy it was. Another huge win is how effortless it was to distribute Flash games (they spread like wildfire after I uploaded it to one or two sites).

Have you tried Roblox?

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#36

An interesting quote from the build instructions: " In particular, the Windows version absolutely positively must be compiled in Debug mode, with /RTC enabled. If you build in Release mode, or have /RTC disabled, the game behaves dramatically different in ways that were never fully documented (bizarre softlocks, out-of-bounds issues that don't show up in tools like Valgrind, stuff like that)." I wonder if people will…

Considering other quotes, like this one: "For example, maybe my worst programming habit is declaring temporary variables like i, j and k as members of each class, so that I didn’t have to declare them inside functions (which is annoying to do in flash for boring reasons). This led to some nasty and difficult to track down bugs, to say the least." I wish those people the best of luck :)

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#37
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Pico8 for you, if you're OK with a retro look. Very quick and satisfying. :)

I absolutely love Pico-8, and actually teach that to teenagers at the library on Saturday, and I will agree that it does somewhat satisfy some similar niche as Flash.

That said, Pico-8 is (purposefully) very limited, and if you want to do something a bit more advanced than C64-era gaming, the limitations show. Flash is limited too, but not as much.

It's obscenely fun to play with, definitely agree with you there.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#38
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

Would it be ridiculous to write a Flash game then package it with Electron bundled with a Flash Player?

I feel like the issues most people have with Flash are one of two things. It isn't a great choice for rich interfaces (especially things that aren't games) when considering accessibility and different screen sizes. It also presents security vulnerabilities when it was intended to be sandboxed.

By moving it from web browsers to standalone applications, you lose any expectation of sandboxing. When only using it for games, it ceases to have the same accessibility constraints.

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#39
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

You can still do with haxe: https://haxe.org/use-cases/games/ Haxe is somewhat a flash clone. https://github.com/HaxeFoundation/haxe/

Does Haxe have drawing tools too? I thought it was just a programming environment (very possible I'm wrong though).

Re: VVVVVV’s source code is now public, 10 year anniversary jam happening now

#40
post #22

You know, people like to crap on Flash (and there are valid reasons to do so), but I really miss how quick you could get a game built with it, while it still felt like "real" programming. With Flash, I felt like a nice "one-stop-shop" in a lot of ways; you could draw your graphics, animate them, and code them, and you could get a simple game made in an hour or two. I haven't tried Unity or really any other dedicated…

I think you can do that pretty much with 'defold'[0]

[0] https://defold.com/

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