Really, what a bad time to publish such article. Oculus Quest hit records with its' sales for Christmas, and out of stock for two months ahead.
Why we've never fallen in love with virtual reality
91–100 of 285 posts
Re: Why we've never fallen in love with virtual reality
#92I think everyone's experience has been ruined by crappy. The 90s had a VR far but they sucked. Of you're putting a phone across your face, it sucks. The market was spoiled by crappy imitators and gimicks.
Anytime someone tries a real VR headset for the first time, they are usually amazed. I have personally sold 3 headsets just by having friends of mine try mine for a few minutes.
Re: Why we've never fallen in love with virtual reality
#93Really, what a bad time to publish such article. Oculus Quest hit records with its' sales for Christmas, and out of stock for two months ahead.
Sold 1.6 million in 2019. Compare that with the switch, that sold 12 million in 2019.
Re: Why we've never fallen in love with virtual reality
#94What I think virtual reality would be immediately useful right now: for anyone working on 3D modeling/animating/CAD. It is very finicky to view and manipulate 3d data on a flat 2d monitor, VR headsets and manipulation devices should be a godsend to those professions. (Also, they have a lot more money to throw than ordinary consumers, they would be willing to pay thousands on a superior workflow.) If VR software devel…
I will admit that I am not a professional, but in my spare time I have designed some parts in CAD software (Fusion 360) which I've then 3D printed. My experience was once I understood the key bindings to manipulate the view, it was very easy to spacially understand what was going on, even with parts that had layers hidden below other layers (you just turn off the layers you don't care about). I'm not really sure how…
I still believe that the combination of VR goggles and gloves (can't forget the wrist keyboard!) with the right software would lead to a quantum leap in 3D modeling. Guess we'll see what happens.
Re: Why we've never fallen in love with virtual reality
#95Science fiction predictions of the future are almost universally comically bad. People should know this by now; we completely lack positronic brains, warp drives, moon bases and tricorders. VR is a science fiction prediction of the future, just like positronic brains. The fact that people won't pay lots of money for a cheesy 3-d glasses experience as a proxy for science fiction VR shouldn't surprise anyone.
Re: Why we've never fallen in love with virtual reality
#96The very main reason VR isn't taking off is because it has no killer app , that is, an app that other platforms can't have, and that people love. End-of-story. What's to understand here is that it's not said that this killer app "exists". If VR is only a cooler screen, then it will sell like cooler screens. Now maybe it's a killer screen, that is a screen that everybody wants. I guess there is a competitive advantage…
Re: Why we've never fallen in love with virtual reality
#97The problem I have is motion sickness. I can only play for very short periods of time, and I feel sick after playing.
I've had the Rift for about a year, and despite people telling me I would get used to it, I still get motion sickness.
Because I've had the experience so many times, now just thinking about playing the game will trigger the sensation of nausea, which prevents me from even wanting to play.
Re: Why we've never fallen in love with virtual reality
#98Re: Why we've never fallen in love with virtual reality
#99Earlier quoted context omitted.
I don't know if it will happen, but a killer app that ought to exist is exercise. I've never found anything that gamified exercise the way the Occulus Quest does. The kind of full body workout I get from ducking, weaving, dodging and swinging at fast moving opponents, all at 6:30am in the morning without leaving my home, is simply amazing.
You don't need VR for that, only motion controls. Some people have exercise streaks that go on for years on Nintendo's Wii Fit, and Ring Fit Adventure is on the same path.
Re: Why we've never fallen in love with virtual reality
#100I used to be a casual PC gamer, with a fairly good spec build. Then one day I played some VR games at a friend’s house on PSVR, which blew my mind - not only how much fun I had, but how much fun our non gamer friends had! After that my wife and me got a second hand Vive for 350, and it’s been amazing. I never play regular games any more, and even she (who never played any games) now enjoys it a lot and plays with me…