I have the PSVR and in many ways it's great.
For example, it's tough to beat Wipeout VR as a future racing experience. The fact that you can look around/through the corners the way you do in the real world when you're driving a vehicle really changes the way the game plays and makes it much more immersive.
OTOH some games do seem to cause quite severe motion sickness (I forget the name of the one I'm particularly thinking of because I haven't played it in ages, for obvious reasons).
The other problem is that ergonomically it's an absolute arse-ache. I have the first gen PSVR which is just an festooning nightmare of cables. The lenses are also way too prone to fogging.
I believe the second gen headsets are better but there are still cable management issues.
It's also, frankly, not that comfortable to wear. It's not painful or anything like that, but I'm no fan of wearing hats because they tend to make me feel too hot, so you can imagine what having a bulky conglomeration of plastic and electronics strapped to my face for long periods feels like.
Really these things need to be wireless and rechargeable but then, of course, you open the system up to more latency issues.
One area I haven't had so many issues, which is touched on in the article, is the drop in quality, and in particular graphical fidelity.
Wipeout VR, I think, runs at 4K on a PS4 Pro but only 1080P with PSVR. I haven't found this to be something that bothers me at all, or at least not with this game.
On the other hand I have found the drop in quality with Driveclub VR to be noticeable to the point where it does detract from the experience.
It really does very much depend on the game though.
Still, overall impressions of the experiences on offer are fairly positive.