Earlier quoted context omitted.
Yes, but why would a union negotiate a deal that bankrupts their small studio? That's against their own self-interest.
Why would a big union care about a small company?
Major union launches campaign to organize video game and tech workers
151–160 of 513 posts
Re: Major union launches campaign to organize video game and tech workers
#152Earlier quoted context omitted.
> I agree that putting developers on death marches is antithetical to everything that is human You agree that this things are happening and its not OK. why do you follow that up with: > but it's not like you don't have options in this industry... Clearly if people are being taken advantage of its an issue. And its issue for large enough percentage of workforce for us to talk about it. Also this is global problem and…
I think op is saying that the video game developers are choosing to subject themselves to it and therefore they don't need protections. Even though conditions are said to be bad studios somehow seem to have an endless supply of developers.
Re: Major union launches campaign to organize video game and tech workers
#153I would strongly consider supporting a video game union, if only to help formalize the things that the good shops do and bring those practices industry wide. Personally I haven't done a day of overtime in seven years and I feel reasonably compensated but there are clearly other places out there that are still exploiting their workers. Improving worker input into production schedules and creating clear guidelines arou…
Oh hell yeah.
I did 3+ years on a title, nearly killing myself to ship it. When I realized that doing that much OT was doing to my personal relationships, health and sanity I left with a generous transition ~8mo before ship(including tossing 2.5mo of PTO because they didn't have to pay it out and I could never take it).
Listed under "special thanks" as well, it would have cost them nothing to do proper crediting but instead a giant middle finger for "betraying" the company.
There's so many aspects of that industry that are messed up, I heard similar stories across the board form co-workers at the places they had worked at. Since everyone had gone through the hazing process it was a self-perpetuating cycle that didn't stop.
Re: Major union launches campaign to organize video game and tech workers
#154Earlier quoted context omitted.
> creating more opportunities for young new grads to break in Just going to point out, everywhere, I have ever heard of a union it generally made it harder for new people to come in, not easier, by increasing the commitment an employer is expected to make to an employee, and by making it harder to remove employees that need to be removed but can't because of their seniority with the union.
Just going to point out, everywhere, I have ever heard of a union it generally made it harder for new people to come in, not easier My observation has been the opposite. I believe because the unions have an interest in increasing their membership, not letting it atrophy and decrease due to time and deaths. A union that doesn't have a growing membership is a union that will disappear. In fact, some unions I've seen ha…
Re: Major union launches campaign to organize video game and tech workers
#155https://youtu.be/LRVwlif6th0?t=171
Niko has to cut costs to make low budget films and the union mandates someone watch the camera feed for the director, completely unnecessarily in the modern era. The film industry is notorious for the boundaries around union and non-union work. Gary Oldman's decline of a role in Star Wars used union rules as an answer:
>Oldman's spokesman is reported to have told the newspaper: "Gary was excited and looking forward to working on the film. The snag is that the movie is being made without members of the Screen Actors Guild. It means Gary would have been working illegally overseas. Out of respect and solidarity with the other members, he could not and would not consider violating the rules of his union."
Unions bring many complications and seeing them as a universal good is a problematic perspective.
Re: Major union launches campaign to organize video game and tech workers
#156I would strongly consider supporting a video game union, if only to help formalize the things that the good shops do and bring those practices industry wide. Personally I haven't done a day of overtime in seven years and I feel reasonably compensated but there are clearly other places out there that are still exploiting their workers. Improving worker input into production schedules and creating clear guidelines arou…
Re: Major union launches campaign to organize video game and tech workers
#157For the most part, I have never felt threatened by offshore workers. I am more productive, and my code is typically better quality. However the general quality has been improving. I can see a day where a unionized programmer is just too expensive, and difficult to work with compared to un-unionized offshore workers.
Re: Major union launches campaign to organize video game and tech workers
#158Re: Major union launches campaign to organize video game and tech workers
#159Earlier quoted context omitted.
Independence. People work hard in video games because it's one of the last indie friendly industries. Unions can crush that in many different ways.
Do you have any sources to back that up? The film industry is one of the most heavily unionized industries in America (if not the most!) and indie films are as popular as ever. The only way I can think of a union hindering independent content is that more people actually enjoy the company they work at and attempt to "strike it out on their own" less often.
Here's a direct example of union rules slowing down the little guy in film:
https://youtu.be/LRVwlif6th0?t=171
Striking out on their own is the benefit I am talking about. I don't understand your perspective of independence.
Re: Major union launches campaign to organize video game and tech workers
#160How Americans can be so anti-union by default is really beyond me when looking at the facts at the ground: * A culture of overwork (especially in the game industry). * No vacation. * No parental leave. * No sick leave. * At-will-employment (which inherently causes massive under-reporting of things like sexual harassment in the workplace due to the fear of losing ones livelihood, and please spare me the "actually it's…
In some parts of the US, the answer is "Our industry". There are areas where a reasonable argument can be made that overweening unions played a key role in setting up the local economy for cataclysmic failure. Detroit is an example.
That said, video games production doesn't look like that right now. It's just perhaps worth considering that people's fears might not be wholly meritless, baseless, and without foundation.