Once you get used to / take for granted the additional compiler features in F#, you will find yourself weaning yourself off C# code more and more. Resistance is futile!
2019 ends my year of F# focus. In 2020, I will take a look at Rust since it is C-but-not-nearly-impossible-to-correct-insecure.
Between Get Programming with F# and Domain Modelling Made Functional, I am a convert for F# and will continue using it into the future. Why?
Quick example: I'm currently hacking together a program for the RPG system used in Star Wars Fantasy Flight Games, so that the game master can input possible player actions during their turns and keep track of player stats, generate NPC encounters etc. and so forth.
Writing the back-end in F# (stored to SQLite) really helps me keep the game rule book (business logic) straight, with compiler-based warnings if I try to, say, stick XP into a function that expects in-game cash.
On the front end, I'm using plain old Windows Forms in C#. The UI is mostly for data crunching and keyboard-first usage (I'm keeping in mind my FoxPro days and gui.cs / TUI / keyboard-first functionality from that twitter thread a few weeks back), and is mostly for gluing UI controls to the back-end itself (maybe this will be a mobile app, website, etc. in the future depending on the GM's needs).
For this program, I wouldn't write any game logic in C#, now that I'm used to F#. C# lets me get away with too many mistakes compared to F#, for the same reasons JavaScript lets me get away with (even more) too many mistakes compared to C#.