I still use Win98 daily for gaming and love it, fight me.
The last patch for Win98 was in 2013. I really hope you don't put that thing on the internet.
Windows 95 UI Design
41–50 of 312 posts
Re: Windows 95 UI Design
#42A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…
Compounding this frustration (on iOS at least) is stuff like "force touch" and hidden toolbars. Depending on how hard you press a button you might get a totally different UI interaction. Are others good at knowing exactly how many newtons of force it takes to follow a hyperlink instead of triggering this horrid mini-preview window? Maybe that's why Jonny Ive made millions of dollars while I work like a stiff for a li…
Re: Windows 95 UI Design
#43I used to play with VB5 and VB6, the RAD process was better than any of today's separated backend/frontend antd CSS-layout scaffolding data binding frameworks bullshit. The best part of the unified UI controls is you can use tools like Spy++ to discover programs on the fly. Today's Internet there are thousands of web frameworks and you need thousands of source mapping or else it's an ocean of minified gibberish.
Re: Windows 95 UI Design
#44A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…
Compounding this frustration (on iOS at least) is stuff like "force touch" and hidden toolbars. Depending on how hard you press a button you might get a totally different UI interaction. Are others good at knowing exactly how many newtons of force it takes to follow a hyperlink instead of triggering this horrid mini-preview window? Maybe that's why Jonny Ive made millions of dollars while I work like a stiff for a li…
https://daringfireball.net/linked/2019/05/29/3d-touch-2019-i...
Re: Windows 95 UI Design
#45Re: Windows 95 UI Design
#46Earlier quoted context omitted.
Do not worry for the market is ready for this. Iphone started with fixed backgrounds, then later they demonstrated the oh so amazing feature of custom backgrounds. In some 80s computer chronicles episode you can find the ex-act-same-speech from a windows sales rep explaining how win 1.0 was limited, but now you can set up your own background pattern. iOS 15 will introduce ML generated computer vision trained custom t…
Yes, it's funny when some new app announces "now we have dark mode!" with much fanfare and commotion, when the ability to adjust the colours and appearance of individual UI elements across the whole OS was the norm back in Windows 3. https://guidebookgallery.org/pics/gui/settings/appearance/wi...
Re: Windows 95 UI Design
#47Earlier quoted context omitted.
Who cares? If it is just for gaming, then if it gets infected it isn't going to compromise anything important.
The most common infection is the one where they turn your computer into a node of a botnet. From there it can consume your bandwidth, launch attacks on other people, or be used to distribute files, such as child porn. Do you want to be implicated in a child porn ring, and have the evidence sitting right on your computer?
Re: Windows 95 UI Design
#48A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…
> It is only natural that they would come to think of computers as inherently ordered, understandable devices. until you get a blue screen of death... Don't get me wrong, I completely agree that modern UI is complete garbage.
Re: Windows 95 UI Design
#49Even to this date, there is something oddly satisfying about clicking those buttons. It feels like I'm operating a machine and actually getting things done.
Re: Windows 95 UI Design
#50Windows 95 had an obvious UI, but was rather cluttered. The original Macintosh up through System 7 was perhaps peak of OS UI design, the simplicity and obviousness is a marvel. The modern Mac experience is no where near that simple, particularly since the Yosemite UI overhaul. The original iPad had pretty great UI design too, until the iOS 7 redesign. Now I think it's probably the most confusing UI that exists on a m…