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Windows 95 UI Design

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Re: Windows 95 UI Design

#41
post #27
post #23

I still use Win98 daily for gaming and love it, fight me.

The last patch for Win98 was in 2013. I really hope you don't put that thing on the internet.

It doesn't have any connection to a network of any kind. I mainly copy stuff over on USB. GOG games don't install on Win98, but if you install them on XP you can often just copy the directory across.

Re: Windows 95 UI Design

#42

A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…

Compounding this frustration (on iOS at least) is stuff like "force touch" and hidden toolbars. Depending on how hard you press a button you might get a totally different UI interaction. Are others good at knowing exactly how many newtons of force it takes to follow a hyperlink instead of triggering this horrid mini-preview window? Maybe that's why Jonny Ive made millions of dollars while I work like a stiff for a li…

Apple has killed off 3D Touch first with the XR and now the entire iPhone 11 line

Re: Windows 95 UI Design

#43
post #22

I used to play with VB5 and VB6, the RAD process was better than any of today's separated backend/frontend antd CSS-layout scaffolding data binding frameworks bullshit. The best part of the unified UI controls is you can use tools like Spy++ to discover programs on the fly. Today's Internet there are thousands of web frameworks and you need thousands of source mapping or else it's an ocean of minified gibberish.

I remember being able to edit the code on the fly during debugging in Visual Basic 6. It was mind blowing then and 2 decades later still is.

Re: Windows 95 UI Design

#44

A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…

Compounding this frustration (on iOS at least) is stuff like "force touch" and hidden toolbars. Depending on how hard you press a button you might get a totally different UI interaction. Are others good at knowing exactly how many newtons of force it takes to follow a hyperlink instead of triggering this horrid mini-preview window? Maybe that's why Jonny Ive made millions of dollars while I work like a stiff for a li…

Force touch at least seems to be on its way out. I hope.

https://daringfireball.net/linked/2019/05/29/3d-touch-2019-i...

Re: Windows 95 UI Design

#46

Earlier quoted context omitted.

Do not worry for the market is ready for this. Iphone started with fixed backgrounds, then later they demonstrated the oh so amazing feature of custom backgrounds. In some 80s computer chronicles episode you can find the ex-act-same-speech from a windows sales rep explaining how win 1.0 was limited, but now you can set up your own background pattern. iOS 15 will introduce ML generated computer vision trained custom t…

Yes, it's funny when some new app announces "now we have dark mode!" with much fanfare and commotion, when the ability to adjust the colours and appearance of individual UI elements across the whole OS was the norm back in Windows 3. https://guidebookgallery.org/pics/gui/settings/appearance/wi...

If the apps celebrating their new dark mode feature would use the OS GUI toolkit they wouldn't have to worry about that. Many "modern" desktop apps rely on web based technology which throws them back ages in terms of UI and UX

Re: Windows 95 UI Design

#47
post #38

Earlier quoted context omitted.

Who cares? If it is just for gaming, then if it gets infected it isn't going to compromise anything important.

The most common infection is the one where they turn your computer into a node of a botnet. From there it can consume your bandwidth, launch attacks on other people, or be used to distribute files, such as child porn. Do you want to be implicated in a child porn ring, and have the evidence sitting right on your computer?

Chances are said Win98 box is off when not in use, and it is very unlikely that there is much of that kind of malware targeting Win98 anyway since it has a nigh-0% install base. What does actually run on it is probably going to be noticed because it's probably running on period hardware and the resource usage will not be nearly so negligible as it is today.

Re: Windows 95 UI Design

#48
post #40

A generation was raised on usable designs which clearly communicated interactability with a consistent visual language. It is only natural that they would come to think of computers as inherently ordered, understandable devices. Machines had always been this way. It was obvious to this new generation that the affordances of youth were purely redundant. Clutter. Overhead. Junk! Widget by widget, pixel by pixel, bevels…

> It is only natural that they would come to think of computers as inherently ordered, understandable devices. until you get a blue screen of death... Don't get me wrong, I completely agree that modern UI is complete garbage.

Come on, UI design and the OS crashing down are two separate orthogonal issues. Yes, they culminate at the end as “User experience”, but the OP is clearly talking about UI elements and how their functional design is eroding away. What’s that to do with BSOD!!??

Re: Windows 95 UI Design

#49
post #8

Even to this date, there is something oddly satisfying about clicking those buttons. It feels like I'm operating a machine and actually getting things done.

The startup I worked for in 2012 went with some skeuomorphic design elements like lit / unlit LEDs and I loved it then and still love it now.

https://dribbble.com/shots/573197-Hal-90

Re: Windows 95 UI Design

#50
post #15

Windows 95 had an obvious UI, but was rather cluttered. The original Macintosh up through System 7 was perhaps peak of OS UI design, the simplicity and obviousness is a marvel. The modern Mac experience is no where near that simple, particularly since the Yosemite UI overhaul. The original iPad had pretty great UI design too, until the iOS 7 redesign. Now I think it's probably the most confusing UI that exists on a m…

I miss IRIX. I loved the tiles when a window was minimized.
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