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Show HN: Angeldust – a fast and efficient video game

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Re: Show HN: Angeldust – a fast and efficient video game

#141
post #50

Thanks so much everyone for all the positivity so far! I'm still streaming right now. After the stream I'll catch up with all questions and comments here, I've had a blast talking about my work so far. And if any of you can get me in touch with John Carmack that'd be very awesome ;)!

send him e-mail!! worked for me :)

Both you and Exuma: thanks for the down to earth answers! I'll give it my best shot.

Re: Show HN: Angeldust – a fast and efficient video game

#142
post #78

Looks fantastic! When did you originally start development?

I'm going to give a sentimental answer instead of a fully accurate one. This also came up during the livestream, so it's a great question!

When I was a five or six years old kid I used to program on our home computer, a Philips P2000. Monochrome green on black CRT, Zilog Z80 CPU, different ROMs for running BASIC or Pascal or whatever you hacked onto it. My very first program drew Christmas trees on screen. Very appropriate to share this story right now. I immediately showed my mom, who wasn't really impressed, because she didn't understand what I had done. I had told my computer what to do—wow!

Then one day I was walking around the schoolyard imagining the world around me being digitized and available as large, 3D blocks inside my computer. "My" P2000 wasn't advanced enough to pull it off and similarly I wasn't advanced enough to program something like that. But the idea of having a coarse, 3D replica of my world and being able to have fun in there with my school buddies always stuck with me.

Many years later, at an intellectual dead-end in my job I took a month-long vacation to regain focus on my life and myself. And I suddenly remembered my childhood dream, or fantasy, of that 3D world. And I realized that computers were now advanced enough and I was advanced enough. So I decided to take on the journey, channelling my inner five-year old.

Some players have joked about this with me. That they're actually investing their time in the figments of a five year old's imagination. And that's not far from the truth. Even though Angeldust is better, more beautiful and more professional that I had ever imagined, it is the actual implementation of my childhood dream.

So the answer to your question is that I started development somewhere between being five years old and now. Hopefully this answer still gives you some joy and insight!

Re: Show HN: Angeldust – a fast and efficient video game

#144

Earlier quoted context omitted.

It of course depends on the demand, but very low in general. During periods where I don't have a lot of player activity even a single vCPU is enough to host about 2.000 simultaneous players.

> It of course depends on the demand Do you require downtime to scale or is it seamless?

Migrating requires downtime since the game server runs as a monolithic entity. I migrate between dedicated servers and VPSes based on expected demand. Right now we're running on big metal to be able accommodate many players coming while I'm more actively promoting it.

When the hype settles down I'll probably move back to a small VPS. I always joke that Angeldust and the server would even run on your toaster. I bet it would even be able to serve hundreds of simultaneous players before turning into toast.

Re: Show HN: Angeldust – a fast and efficient video game

#145

Earlier quoted context omitted.

In another thread someone shared their experiences with their password manager too. Even after hundreds of thousands of players coming in I never heard or realized this was a problem. I'll do my best to polish this. Thanks for your time though!

As someone else mentioned I should have been gentler in my comment. Thanks for what looks like a great game can't wait to play it.

Don't worry about a thing. Over the years I've come to appreciate feedback in any shape, way or form. Anyone taking the time to reflect on my product, my work or me as a person is someone who's apparently invested, but possibly didn't get the exact thing they were hoping for. I can only listen and learn from this.

It might also help that I'm Dutch and we're supposedly pretty "direct" by default. I've also learned from dealing with Russian players who are even more versed at that craft.

Re: Show HN: Angeldust – a fast and efficient video game

#149

How did you choose the name? For a native english speaker, the only association I have is with really hard street drugs (specifically PCP), and that association is very strong. Is there a special meaning for your game?

Since your message popped up right at the top I'm going to reply to it, hopefully summarizing my view on this and addressing the lively discussion about the game's name.

There is a special meaning for the game. The short backstory is included on the game's website. Here's the gist: in the game's lore Violet and Crimson are angel siblings. Violet is the angel of creation, Crimson the angel of destruction. Due to unforeseen circumstances both angels shatter to dust. This dust dwindles towards the planet where the game takes place. Subsequently parts of the game world and its inhabitants have been permanently infused with magical energy. Energy derived from the dust of angels. Angeldust.

"Angeldust" is beautifully fitting and it's a beautiful name in my opinion. I wouldn't want it any other way. There's an entire design language behind the lore, the names and composition of the game world. To a casual observer this might not be apparent or make sense. But everything ties together perfectly.

I've seen discussion and jokes about the name before when reaching a larger audience. It's great that people have an opinion on the name and some of it's (in my view) lesser known historical usages. As far as I'm concerned Angeldust is a pretty cool video game product with unique properties. In no way, shape or form do I want to endorse or conjure connection to other, past uses of "Angeldust". I hope you can appreciate the context, connection and product that "Angeldust" refers to for me.

And then I get there's a bit of confirmation-bias and pattern-matching going on with my name. I wouldn't have expected otherwise from the smart hackers here. I have no good argument against this. I wasn't aware that I share my name with a (for you all, well known?) dude from the past. Given finite first and last names, collisions are bound to happen. Maybe we should start using MD5- or SHA-hashes as names to prevent this in the future.

Re: Show HN: Angeldust – a fast and efficient video game

#150
post #18

Earlier quoted context omitted.

Same. I actually went through and typed my Lastpass-generated password. That was a painful exercise. Anther oddity is that the Android version is free while the Steam version costs money. Is there some other kind of monetisation strategies for that version?

Nope. On Google Play I'm limited to a 50 MiB APK size so I can only ship assets for the "Cartoon" visual style. As you don't get the full experience of having both the "Cartoon" and "3D" visual styles available I find that not charging for the product is good option. Also: my preconception was that Android users are more likely to pirate a product. So to prevent them from downloading a malware-laden pirate APK and ge…

That's an incredible attitude, and should be commended. I bought the game on Steam even though it's not really the type of game I usually play. I don't doubt I will get my money's worth.
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