Earlier quoted context omitted.
Yes, I'm sorry that the UI support on Android is a bit limited. Input support is a bit lowest-common-denominator there to work around keyboard bugs.
I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.
Show HN: Angeldust – a fast and efficient video game
11–20 of 204 posts
Re: Show HN: Angeldust – a fast and efficient video game
#12Earlier quoted context omitted.
I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.
Sure, sorry about the password blues. Let me know what you want to hear implementation-wise and I'll get on it after streaming!
This is a pretty straightforward set of expectations which should solve most issues.
Re: Show HN: Angeldust – a fast and efficient video game
#13Earlier quoted context omitted.
Yes, I'm sorry that the UI support on Android is a bit limited. Input support is a bit lowest-common-denominator there to work around keyboard bugs.
I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.
For one password manager, my default length was 16 and at the time I ran into a sites few sites that restricted it to 12 or 14.
Is this less common these days?
Re: Show HN: Angeldust – a fast and efficient video game
#14I can't for the life of me believe that's the actual name of this game. Looking forward to the sequel, Black Tar Heroin!
Re: Show HN: Angeldust – a fast and efficient video game
#15Re: Show HN: Angeldust – a fast and efficient video game
#16I am very curious how and why this happened
Re: Show HN: Angeldust – a fast and efficient video game
#17Re: Show HN: Angeldust – a fast and efficient video game
#18Tried registering, but the password input in the Android app doesn't support pasting text...
Anther oddity is that the Android version is free while the Steam version costs money. Is there some other kind of monetisation strategies for that version?
Re: Show HN: Angeldust – a fast and efficient video game
#19Re: Show HN: Angeldust – a fast and efficient video game
#20This looks impressive. Can you go into how you implemented the immutable world state each tick a bit more? I'm developing a game myself, and figuring out a good method of multithreading it took a lot of work. While I am content with the results, I wouldn't say I arrived at a good solution. It sounds like you went with a purely functional approach? Did you rebuild the entire gamestate each tick, or keep a list of chan…
https://news.ycombinator.com/item?id=15036591 was the previous HN thread about it.