Apple's products are getting harder to use, ignore principles of design (2015)
91–100 of 509 posts
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#92Earlier quoted context omitted.
Do they even read the HIG themselves anymore? The latest iOS is a shit-show and full of inconsistencies between iPhone, iPad, and whatever you think would be considered “common sense”.
If you think iOS is a shit show, I give you App Store on MacOS [1][2] :) If there was a competition on how many guidelines you can break in a single app, this would take all the prizes home. The addition of Apple Arcade only increased the amount of WTFs. [1] There are Apple HIG, and then there is MacOS App Store https://grumpy.website/post/0RsaxCu3P [2] Here's a quick and easy way to see which apps are currently bein…
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#93Earlier quoted context omitted.
While doing all that they broke "slide finger across screen to move cursor easily"
Now that's press and hold on the keyboard to move the cursor without your finger being in the way so you can never figure out where the cursor is going to land in "teh".
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#94You know what I hate? I hate the fact that every time I open an app (most of which I use relatively rarely), I get a bunch of popups trying to introduce me to a variety of features I never needed in the first place. That goes beyond iOS, but also websites including Slack. E.g. Why does iOS, instead of silently allowing me to use it's new version, feeds me this gamified introduction to "what's new in 13.x.y.z?". What…
A contrary indie developer perspective: some features are just really hard to discover even when you know what are you looking for. I don't have time for making those introductions, and end up getting feedback requests for some features my app already has.
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#95You know what I hate? I hate the fact that every time I open an app (most of which I use relatively rarely), I get a bunch of popups trying to introduce me to a variety of features I never needed in the first place. That goes beyond iOS, but also websites including Slack. E.g. Why does iOS, instead of silently allowing me to use it's new version, feeds me this gamified introduction to "what's new in 13.x.y.z?". What…
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#96Fearing (correctly) that the laptop I had refurbished for my mother was soon to die, I bought her an iPad. She is not in any way computer literate and dislikes change. Surely, I thought, they would have some "cheat sheets" available to boil down the basics. I bought a few on Amazon and found them to be either insufficient or crowded with esoterica. So I set about making a set of laminated cheat sheets of my own, with…
The problem is, the gesture metaphor is deeply rooted in manipulation of window pane of desktop based OS, which normally has menu bar and controls.
What does iOS lack? Both. Most gesture-based controls are torturous workaround the absence.
I have new ipad and it pains me to look at this cheat sheet.
https://www.cnet.com/how-to/16-gestures-that-will-make-you-l...
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#97Re: Apple's products are getting harder to use, ignore principles of design (2015)
#98One of the biggest gripes I have with modern UI (both Apple and Android) is animation times. Try exporting an image from Dropbox app to Photos app on the iPhone. There are so many animations that take up precious time. Do it 10 times and you're tired . I feel like designers today want "sleekness" more because it sells when people look at it. Ohh...look at that shiny animation, so impressive. I want instant actions at…
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#99New gestures introduced in iOS 13: Copy: three-finger pinch Cut: three-finger double pinch Paste: three-finger pinch out (expand) Undo: three-finger swipe left (or three-finger double tap) Redo: three-finger swipe right Shortcut menu: three-finger single tap
Re: Apple's products are getting harder to use, ignore principles of design (2015)
#100Earlier quoted context omitted.
The iPhone SE may have been the last true iPhone IMO. Too bad Apple seems hellbent on the much less usable 6” monstrocitious these days.
Typing this on my SE. Only thing that makes me remotely interested in newer models is the improved camera abilities. Not sure it’s worth it to give up the form factor and affordances. Also gonna hang out on iOS 12 for as long as possible if what I’ve heard about text selection for 13 is true.