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Apple's products are getting harder to use, ignore principles of design (2015)

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Re: Apple's products are getting harder to use, ignore principles of design (2015)

#91
Apple is just a cult. if Steve Jobs was great at anything, he knew how to create a cult and then the money will follow. It's not about engineering, design, users or any bullshit you see in the ads, press, your annoying friends shilling, etc.. . It's pointless to argue with cult believers. Cults are only removed with new cults.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#92

Earlier quoted context omitted.

Do they even read the HIG themselves anymore? The latest iOS is a shit-show and full of inconsistencies between iPhone, iPad, and whatever you think would be considered “common sense”.

If you think iOS is a shit show, I give you App Store on MacOS [1][2] :) If there was a competition on how many guidelines you can break in a single app, this would take all the prizes home. The addition of Apple Arcade only increased the amount of WTFs. [1] There are Apple HIG, and then there is MacOS App Store https://grumpy.website/post/0RsaxCu3P [2] Here's a quick and easy way to see which apps are currently bein…

Apple's "services" apps–App Store, Music, Podcasts, TV–are the worst apps on the platform, period. They're so awful that I cannot understand how a sane developer could ship something like that.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#93

Earlier quoted context omitted.

While doing all that they broke "slide finger across screen to move cursor easily"

Now that's press and hold on the keyboard to move the cursor without your finger being in the way so you can never figure out where the cursor is going to land in "teh".

You could always figure that out thanks to the maginfication you had. The took that away

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#94
post #57

You know what I hate? I hate the fact that every time I open an app (most of which I use relatively rarely), I get a bunch of popups trying to introduce me to a variety of features I never needed in the first place. That goes beyond iOS, but also websites including Slack. E.g. Why does iOS, instead of silently allowing me to use it's new version, feeds me this gamified introduction to "what's new in 13.x.y.z?". What…

A contrary indie developer perspective: some features are just really hard to discover even when you know what are you looking for. I don't have time for making those introductions, and end up getting feedback requests for some features my app already has.

I think we’re in the era of notification burnout. Your pop up may not be the problem but it’s taking the blame - since these pop ups are optional to a lot of people.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#95

You know what I hate? I hate the fact that every time I open an app (most of which I use relatively rarely), I get a bunch of popups trying to introduce me to a variety of features I never needed in the first place. That goes beyond iOS, but also websites including Slack. E.g. Why does iOS, instead of silently allowing me to use it's new version, feeds me this gamified introduction to "what's new in 13.x.y.z?". What…

It's much like how the design of Facebook constantly changes without adding any sort of benefits. I think that they have large design teams who have nothing to do because the product is already perfectly adequate, so they invent work for themselves.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#96

Fearing (correctly) that the laptop I had refurbished for my mother was soon to die, I bought her an iPad. She is not in any way computer literate and dislikes change. Surely, I thought, they would have some "cheat sheets" available to boil down the basics. I bought a few on Amazon and found them to be either insufficient or crowded with esoterica. So I set about making a set of laminated cheat sheets of my own, with…

The sad part is, it doesn't have to be that way.

The problem is, the gesture metaphor is deeply rooted in manipulation of window pane of desktop based OS, which normally has menu bar and controls.

What does iOS lack? Both. Most gesture-based controls are torturous workaround the absence.

I have new ipad and it pains me to look at this cheat sheet.

https://www.cnet.com/how-to/16-gestures-that-will-make-you-l...

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#98

One of the biggest gripes I have with modern UI (both Apple and Android) is animation times. Try exporting an image from Dropbox app to Photos app on the iPhone. There are so many animations that take up precious time. Do it 10 times and you're tired . I feel like designers today want "sleekness" more because it sells when people look at it. Ohh...look at that shiny animation, so impressive. I want instant actions at…

An easy solution for developers would be to decrease the animation duration the more often a feature is used. But I have yet to see this approach in the wild.

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#99

New gestures introduced in iOS 13: Copy: three-finger pinch Cut: three-finger double pinch Paste: three-finger pinch out (expand) Undo: three-finger swipe left (or three-finger double tap) Redo: three-finger swipe right Shortcut menu: three-finger single tap

This is fucking horrible. Worth an episode in Silicon Valley horrible. What I hate most about the new Apple devices is that I always do something that produces a gesture or a hidden function. Grab iPhone quickly by the sides - get a screenshot. Swipe with four fingers looking North shaking - get something else. Who the hell needs all this crap?

Re: Apple's products are getting harder to use, ignore principles of design (2015)

#100

Earlier quoted context omitted.

The iPhone SE may have been the last true iPhone IMO. Too bad Apple seems hellbent on the much less usable 6” monstrocitious these days.

Typing this on my SE. Only thing that makes me remotely interested in newer models is the improved camera abilities. Not sure it’s worth it to give up the form factor and affordances. Also gonna hang out on iOS 12 for as long as possible if what I’ve heard about text selection for 13 is true.

Text selection as well as copy paste are horribly broken on my up to date iPhone 11 Pro. It’s crazy bad and it bothers me every single day. How has this not been fixed by the .3 update? Crazy.
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