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Unity vs. Unreal Engine: Which Is Better for XR Development

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Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#21

Earlier quoted context omitted.

Unity “just tends to work” for Hello Worlds and other hobby-size projects, but when you start building up components and relying on it’s lighting system, for example, to cooperate with you, trouble is inevitable. Unreal has a better rendering system in my experience, and although this mostly matters for realism, it can also be very valuable in other situations.

I've heard it from Unity expert themselves telling you can achieve the same quality (that's why I've included the performance and graphic comparison). One thing that maybe the "poisoning the well" element is the fact Unity had a generous freemium open doors for hobby developers, which means there's tons of project that are meh while Unreal Engine is well used in creation of AAA games. Have you tried them both? Is Unr…

The way I've heard it is that Unreal has better defaults in it's rendering pipeline, producing a slightly more "professional" look despite a lack of ability. Having said that, I was unable to wrap my head around Unreal to make a toy project with it, but even the demo project it has looks better than my game in Unity

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#22
post #6

Here is the top selling list of VR games on Steam. Boneworks - Unity Westworld Awakening - Unreal Beat Saber - Unity Blade & Sorcery - Unity Pavlov VR - Unreal Pistol Whip - Unity Skyrim VR - Internal Fallout 4 VR - Internal Superhot VR - Unity Layers of Fear VR - Unreal Zero Caliber VR - Unreal Moss - Unreal 5 - Unity, 5 - Unreal, 2 - Internal. Depends on a game type you wanna build and perks of each engine.(grants…

Worth noting, there is a HUGE difference in quality and jankiness of those games, sometimes irrespective of engine

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#23
post #5

After using both Unity and Unreal Engine for XR Development, my personal favorite is Unreal only for the fact that I can still look at the source code of the engine if something weird is happening and I can even fix it myself. That's the main reason. Unity seems to be catching up a bit in the performance area but I still feel that UE4 is ahead.

They don't take pull requests, but Unity has at least had their source code published for reference for a while.

https://github.com/Unity-Technologies/UnityCsReference

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#25
bad code/non-performance optimized can be pain in both. a lot of games done in unity have quite a bit of 'sluggishness', that's opinion from some of my friends whom are those 8h per day play, 6 hours of sleep gamers. so if youre after high performance & amazing looks which is even more important in vr AND u are/have decent devs then ue is a better choice (personal opinion). comparing the speed c# vs c++... well, there's no no point right? ;)

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#26
There's an elephant in the room comparing the two. A month ago, Epic (Unreal Engine) acquired Quixel Megascans - a company which makes photorealistis materials.

This scans are going to be included in for free in UE4. This is a huge deal since all developers will have access to 100,000+ sleek assets from the start.

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