Live data from Hacker News

Unity vs. Unreal Engine: Which Is Better for XR Development

circuitstream.com

11–20 of 26 posts

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#11
post #4

Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.

Unity “just tends to work” for Hello Worlds and other hobby-size projects, but when you start building up components and relying on it’s lighting system, for example, to cooperate with you, trouble is inevitable.

Unreal has a better rendering system in my experience, and although this mostly matters for realism, it can also be very valuable in other situations.

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#14
post #4

Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.

Unity “just tends to work” for Hello Worlds and other hobby-size projects, but when you start building up components and relying on it’s lighting system, for example, to cooperate with you, trouble is inevitable. Unreal has a better rendering system in my experience, and although this mostly matters for realism, it can also be very valuable in other situations.

I have an idea for a game, but it has rather complex mechanics and physics. Would you recommend Unreal just in general? Is there a use case beyond hobby size projects that you might recommend Unity?

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#16
post #13

Can someone please tell me what XR means? It's not defined in the article. I'm guessing something to do with VR but it's not clear.

X is simply a wildcard for the V and A in VR and AR.

Thank you very much. Googling gave me an iPhone XR.

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#17
post #13

Can someone please tell me what XR means? It's not defined in the article. I'm guessing something to do with VR but it's not clear.

X is simply a wildcard for the V and A in VR and AR.

Thanks, I was also quite puzzled

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#18
post #4

Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.

Unity “just tends to work” for Hello Worlds and other hobby-size projects, but when you start building up components and relying on it’s lighting system, for example, to cooperate with you, trouble is inevitable. Unreal has a better rendering system in my experience, and although this mostly matters for realism, it can also be very valuable in other situations.

I've heard it from Unity expert themselves telling you can achieve the same quality (that's why I've included the performance and graphic comparison).

One thing that maybe the "poisoning the well" element is the fact Unity had a generous freemium open doors for hobby developers, which means there's tons of project that are meh while Unreal Engine is well used in creation of AAA games.

Have you tried them both? Is Unreal really that much better for rendering?

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#19

Can someone please tell me what XR means? It's not defined in the article. I'm guessing something to do with VR but it's not clear.

Sorry. Consider XR as an umbrella term for immersive technologies (augmented, virtual, mixed, whatever spatial reality comes next...)

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#20
post #4

Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.

Unity might be great if you need to ship something. As a gamer I can say its a badge of lower quality and severe performance problems.
Post reply on HN