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The making of E.T. the Extra-Terrestrial, the “worst” video game

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21–30 of 56 posts

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#21
post #17

Earlier quoted context omitted.

Postmortem? He's very much alive

Postmortem refers to the subject not the person. It’s a term Beverly commonly used in tech circles: https://en.m.wikipedia.org/wiki/Postmortem_documentation

Postmortem refers to the subject not the person. It’s a term Beverly commonly used in tech circles: https://en.m.wikipedia.org/wiki/Postmortem_documentation

Ok, I give up -- who is Beverly? I checked the page you linked to, and there was no mention of her.

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#23

Atari: Game Over made for a really interesting watch in explaining what the game was meant to be, and how it works There's also this treatise on why people thought it was broken, and how to fix it: http://www.neocomputer.org/projects/et/

It seems like there are substantial issues!

* The code handling whether things overlap, like your character and a hole in the ground, and the graphics don't tell the same story so you get hurt in frustrating ways.

* You can't leave certain areas in certain directions that aren't clear to players.

* The documentation on game scoring is very wrong.

* Elliot,a major character, can die for a reason that makes no visual sense

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#24
post #16
post #8

The Icarus effect here is both sad and eye-opening: After Atari crumbled, his outsized role in the video game crisis earned him a scarlet letter in the industry. He found work as a real estate broker and spent nearly 2 decades soul searching before discovering his true passion: psychotherapy. A man of that talent should never have had to work as a real estate broker. It's almost as if the business put him in a positi…

How important is to learn to say “no”.

Nearly as important as saying “it”!

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#25

$39.95 (1982) = $106.48 (2019) That was an expensive game.

I think many people don't realize how expensive games and consoles were 20-40 years ago. I remember paying $70 for a few different SNES games back in the 90's ($110 now based on a quick inflation check). Are there any computer or console games now that cost anywhere close to $100?

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#26

E.T. might be considered the worst, but Pac-Man for the 2600 was surely the most disappointing. The plumber wrench Pac-Man had to be one of the worst adaptations ever. The 8-bit Atari computer version was such a amazing leap.

What was disappointing about it? I owned an Atari 2600 and played Pac-Man many times. But I've never played it on another game console or in an arcade, so I'm not sure what I was missing.

Pretty much everything: the flickering and the altered map with misaligned dots is the most obvious change, but it's missing all the different value bonus items, the iconic sounds, and lots of tiny graphical touches like ghost eyes facing the direction they move in, or up and down sprites for the pac. In short, it's severly cut down on all features, and poorly coded to boot (mrs. pac-man shows you can do better than this).

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#27
I played ET as a kid when it came out and then many years later. It was a massive disappointment when it came out - it made no sense, and of course it had those infamous pits. When playing it as an adult, I realized it wasn't the adventure game it looked like (and arguably ought to have been) but rather a fun little puzzle game. An interesting novelty, and flaw for a mass market mainstream game, was that the printed manual was an integral part of the game. Without the manual to look up the cryptic glyphs that would appear on screen, the game truly made no sense.

So most of the ET demographic (young kids) played it without really playing it... wandering around what seemed like an adventure world (a la 2600 Superman or Raiders), not even noticing the glyphs, and certainly not working out the glyph puzzles using the book.

ET really wasn't that bad of a game once you RTFMed. Definitely not the worst. The 2600 had so many awful games that were worse.

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#28
post #25

$39.95 (1982) = $106.48 (2019) That was an expensive game.

I think many people don't realize how expensive games and consoles were 20-40 years ago. I remember paying $70 for a few different SNES games back in the 90's ($110 now based on a quick inflation check). Are there any computer or console games now that cost anywhere close to $100?

It's not unusual for a new game to have dlc available at launch which is the say the game is split into pieces and monetized that way. A new game will have different editions ranging from 60 to 80 bucks and 2-4 dlc at launch and later for 10 - 20 bucks each.

I guess the maximum spend you could end up with is $100 to $160 depending on quantity of dlc and original purchase price.

Call of duty ghosts has a pack with the game all the dlc for $100 now.

https://store.steampowered.com/app/255163/Call_of_Duty_Ghost...

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#29
post #25

$39.95 (1982) = $106.48 (2019) That was an expensive game.

I think many people don't realize how expensive games and consoles were 20-40 years ago. I remember paying $70 for a few different SNES games back in the 90's ($110 now based on a quick inflation check). Are there any computer or console games now that cost anywhere close to $100?

I'm not aware of any games with an up-front cost of $100, but the model is moving towards in-game purchases.

70% of Fortnite players have made in-game purchases, spending $85 each on average. source: https://www.businessofapps.com/data/fortnite-statistics/

Re: The making of E.T. the Extra-Terrestrial, the “worst” video game

#30
post #25

$39.95 (1982) = $106.48 (2019) That was an expensive game.

I think many people don't realize how expensive games and consoles were 20-40 years ago. I remember paying $70 for a few different SNES games back in the 90's ($110 now based on a quick inflation check). Are there any computer or console games now that cost anywhere close to $100?

If you include DLC's? Easily. One of the train simulators goes into thousands if you want all the choo-choos.
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