Unity vs. Unreal Engine: Which Is Better for XR Development
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Unity vs. Unreal Engine: Which Is Better for XR Development
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Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#2Jeez I certainly hope not
I’ve dabbled with both for VR. The primary concern is just getting your hardware to work with the provided examples. I had a frustrating but eventually successful time with Unity. I had an unsuccessful time in Unreal.
But in either case VR is just a camera controlled with your head plus some wands. I don’t think the engine will differentiate much compared to the mountain of careful design decisions you need to make to accommodate VR tech.
Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#3Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#4Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#5Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#6Boneworks - Unity
Westworld Awakening - Unreal
Beat Saber - Unity
Blade & Sorcery - Unity
Pavlov VR - Unreal
Pistol Whip - Unity
Skyrim VR - Internal
Fallout 4 VR - Internal
Superhot VR - Unity
Layers of Fear VR - Unreal
Zero Caliber VR - Unreal
Moss - Unreal
5 - Unity, 5 - Unreal, 2 - Internal. Depends on a game type you wanna build and perks of each engine.(grants etc)
Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#7Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.
Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Unity, as least last time I checked.
Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#8Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.
Don't know how relevant these statistics are, but the Unreal subreddit has around six times the users of the Unity subreddit. I've always found it much easier to find help for UE4 than Unity. Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Uni…
/r/Unity3D/ 159k members
/r/unrealengine/ 66.9k members
Re: Unity vs. Unreal Engine: Which Is Better for XR Development
#9Earlier quoted context omitted.
Don't know how relevant these statistics are, but the Unreal subreddit has around six times the users of the Unity subreddit. I've always found it much easier to find help for UE4 than Unity. Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Uni…
Can you tell me where you are pulling these figures? I just checked now and got the following figures? /r/Unity3D/ 159k members /r/unrealengine/ 66.9k members