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Unity vs. Unreal Engine: Which Is Better for XR Development

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Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#2
> Below is an example of a jet engine 3D model that you can find in Unity Asset’s store. It could be used in VR training simulation for jet maintenance:

Jeez I certainly hope not

I’ve dabbled with both for VR. The primary concern is just getting your hardware to work with the provided examples. I had a frustrating but eventually successful time with Unity. I had an unsuccessful time in Unreal.

But in either case VR is just a camera controlled with your head plus some wands. I don’t think the engine will differentiate much compared to the mountain of careful design decisions you need to make to accommodate VR tech.

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#4
Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#5
After using both Unity and Unreal Engine for XR Development, my personal favorite is Unreal only for the fact that I can still look at the source code of the engine if something weird is happening and I can even fix it myself. That's the main reason. Unity seems to be catching up a bit in the performance area but I still feel that UE4 is ahead.

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#6
Here is the top selling list of VR games on Steam.

Boneworks - Unity

Westworld Awakening - Unreal

Beat Saber - Unity

Blade & Sorcery - Unity

Pavlov VR - Unreal

Pistol Whip - Unity

Skyrim VR - Internal

Fallout 4 VR - Internal

Superhot VR - Unity

Layers of Fear VR - Unreal

Zero Caliber VR - Unreal

Moss - Unreal

5 - Unity, 5 - Unreal, 2 - Internal. Depends on a game type you wanna build and perks of each engine.(grants etc)

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#7
post #4

Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.

Don't know how relevant these statistics are, but the Unreal subreddit has around six times the users of the Unity subreddit. I've always found it much easier to find help for UE4 than Unity.

Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Unity, as least last time I checked.

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#8
post #4

Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.

Don't know how relevant these statistics are, but the Unreal subreddit has around six times the users of the Unity subreddit. I've always found it much easier to find help for UE4 than Unity. Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Uni…

Can you tell me where you are pulling these figures? I just checked now and got the following figures?

/r/Unity3D/ 159k members

/r/unrealengine/ 66.9k members

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#9

Earlier quoted context omitted.

Don't know how relevant these statistics are, but the Unreal subreddit has around six times the users of the Unity subreddit. I've always found it much easier to find help for UE4 than Unity. Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Uni…

Can you tell me where you are pulling these figures? I just checked now and got the following figures? /r/Unity3D/ 159k members /r/unrealengine/ 66.9k members

Ah my bad ... I only looked at /r/unity. I stand corrected.

Re: Unity vs. Unreal Engine: Which Is Better for XR Development

#10
This article is written by a fanboy who cannot see where Unity is lagging behind when it comes to game development in general. If we are talking about XR then certainly unreal beats the charts but if one has more understanding of Unity over Unreal then I can totally understand where the bias is coming from
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