Earlier quoted context omitted.
Sounds like VR would be better for that
But VR would prevent you from interacting with your real environment. For instance, with AR you could still grab your tea mug without switching context.
Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
191–200 of 312 posts
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#192Magic Leap One has been for sale for 6 months. At $2.6B in total funding, thats $433,333 per unit for 6,000 units. The sticker price is $2300 per unit. By comparison the Nintendo VirtualBoy was for sale for one year at $180(in 1995/$300 in 2018) and sold 770,000 units[1]. [1] https://en.wikipedia.org/wiki/Virtual_Boy
> 6,000 units This number gets more mind-blowing the more you think about it. It's small enough that one needs to start considering the units bought by management, employees, investors, suppliers, competitors, et cetera to say nothing of their friends and families.
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#193Earlier quoted context omitted.
The original Hololens was underwhelming in some regards, but they got a few things very right: text was crisp in most circumstances, the contrast was great, and the software mostly Just Worked (TM). All of these things are absent on the Magic Leap. The only advantages it really has are the controller (which is ... okay, I guess) and comfort.
And the double FOV area no? If I remember correctly it’s even slightly bigger than hololens 2 that went out something like 6 months after magic leap one.
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#194I bought one second-hand a couple months ago. It's neat and all, but between the poor software and the severe extent to which it darkens the rest of the world, it's a pretty resounding 'meh'. I still have hopes for using it for productivity, but it honestly doesn't hold a candle to the original Hololens. (Can't speak to the Hololens 2 yet; going to get one in a little while though, hopefully!)
I haven't gotten a chance to try Magic Leap myself, but if you think that Magic Leap doesn't hold a candle to the original Hololens, then in it is dead in the water imo. I was somewhat annoyed with how small the field of view was on Hololens, and overall it was a pretty janky experience that I wouldn't recommend to anyone except those who just want to try the first "real" AR headset product out here and attempt writi…
If I didn't have a toddler to watch while I work much of the time, I'd probably just go all-in on VR (I'm currently working 30-50% through the Quest), but being able to see the world is kind of essential for those times haha.
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#195Earlier quoted context omitted.
The really big market being found for VR is in fitness, that could have a much larger impact (to general health even: than if it were just used for games and entertainment.
Nope. Porn.
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#196Earlier quoted context omitted.
I know that "light going into your eyeball" is how your eyes work, and that conventional monitors are not suspected to be great for your eyes, but "shoot light directly at your retinas" always makes me nervous.
I suspect in about 20-30 years that method will be considered antiquated, and brain implants with direct access to the user's visual cortex will be far more sensible for that kind of thing.
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#197Earlier quoted context omitted.
One major difference between VR and AR content is that VR can do blacks. Current AR is limited to overlaying more light onto a piece of your visual field. It has no way to make any spot more dark. This is fine for VR, since there should be no other light leaking in apart from what is produced by the unit. AR at the least needs a projector that can compete with the amount of light in the your scene already.
You could make an occlusion shutter but I haven’t seen a small lcd with the requisite speed and resolution.
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#198Earlier quoted context omitted.
Magic Leap reminds me of Theranos. The companies with vaporware seem to have very similar playbooks that are pretty obvious with how in your face they are while never actually showing the product.
> Magic Leap reminds me of Theranos. Even if Magic Leap dies on the vine, I don't think they're anything like Theranos except for both being unsuccessful VC-funded companies. Theranos tried to sell fraudulent health care services. Magic Leap is trying (and failing) to build a real product. You can buy one and see what it does, and nobody's health is impacted if their experience just sucks.
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#199The thing that got me about the Magic Leap is I couldn't find a reliable video of what it looked like through the lenses. Everything was clearly a CGI overlay or recreation. Reviewers claimed they were prohibited from showing video through the lenses.[0] I can understand not wanting their product misrepresented, but all the secrecy and censorship about it makes me believe it is bad, and I'm not going to spend money o…
Another dimension to consider: if it's good, how long is it good for? I just got done writing a long thread on the history of 3D as a novelty: https://twitter.com/williampietri/status/1203074623232851970 But the basic summary is that since the 1850s, people keep coming up with exciting 3D innovations that sell lots of units for a while, but that never make much of a difference. Stereoscopic 3D is interesting and fun;…
Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses
#200Earlier quoted context omitted.
Likewise. The same meme was also used for trashing the sorry state of No Man's Sky release in 2016: https://www.youtube.com/watch?v=-5jWtz3rzco To their credit, the developers diligently kept working on the game and I've heard it's quite polished now. I kind of doubt we'll see the same turnaround story with Magic Leap, but who knows.
Nice video explaining No Man Sky’s evolution: https://youtu.be/uzvxn6l50co Anyone who has worked in software knows the difference between expectations/projections and real life. Everything takes 10x longer once you dig into the details. So it’s great to see a gaming company able to adapt and continually release through those down moments and eventually produce something great. It makes you wonder how much better othe…