this reminds me of subspace. another game that refused to die and was maintained by players. except this happened before waaaaay before git was a thing, around 1998. https://en.wikipedia.org/wiki/SubSpace_(video_game) I played this game for 8+ hours per day in middle school and high school and it was a major reason for me not getting into any good schools. It was worth it.
Airmash – a game that refused to die
31–38 of 38 posts
Re: Airmash – a game that refused to die
#32For anyone who wants to play, Airmash lives on at https://airmash.online and https://starma.sh It's been a great community effort in keeping it alive, thank you to everyone who has contributed!
Nice seeing this here! Also: https://starma.sh for the Starmash version :)
Re: Airmash – a game that refused to die
#33Earlier quoted context omitted.
Nice seeing this here! Also: https://starma.sh for the Starmash version :)
Hey bombita, /dev/null over here. :)
Re: Airmash – a game that refused to die
#34Re: Airmash – a game that refused to die
#35Is there any more web games communities like this game?
Re: Airmash – a game that refused to die
#36Thanks for making this post Jan, I hope it brings some of the old timers out of hiatus and back into the game for a second inning. Had some great memories with them, like watching aimbot and bug, two players who knew one another from their Subspace days back in their teens, come together once again after all these years apart to carry the red flag to victory; detect and xyz aggressively spamming south entrance of blue base in preds giving me hell on defense; the whole bot-based shenanigans with blankspace dude; Dr.Pepper posting absolutely ginormous guides on how to play on our reddit then getting angry in the comments; sniper and his kid doing a father-son combo sweep of the map; that one epic 5-hour game last February when spy had to infitrate blue team to act as a decoy to finally end the ordeal and many, many more... the whole thing was a riot and a half. The past couple of years was roller-coaster ride personally but Airmash and the often lovely, sometimes crazy, players were the one constant in my life the entire time. You guys are fantastic.
Thanks to yourself, Bombita, Steamroller, gadgetoid and Nuppet for not only keeping the game alive in (nine|five)sigma's absence but even chaperoning it to a better place.
Shout out to Rockzone for being the first one to mentor me in the ways of Airmash. Miss you buddy. Also miss (North|South|Undead) Korea who taught me base defense... notice me sempai! Shout out to xplay and secvtor, my good friends who are still playing; please don't quit guys, the game will truly be dead for me then : ) Shout out to Moz (I see you working on Notable now, all the best mate :)), Apathy, Praise kek, Maximus, Azimuth, Banmeplz, Fallen, Memer, Benderovec and Marshan, you guys were good players and great company, hope you can swing by sometime. Last but not least, shout out to aimbot who spent an hour of his valuable time teaching me two things: 1. don't oversteer and 2. be orthogonal to missile path to evade. After two years of play I'm still nowhere as good as you'd expect me to be but my k/d has more than doubled from 0.8 to 2 and I'm doing better than ever.
Here's to many more years... pew pew!
Re: Airmash – a game that refused to die
#37yutru here; I ran into Raste earlier on EU CTF and was wondering how that happened... now I know : ) Thanks for making this post Jan, I hope it brings some of the old timers out of hiatus and back into the game for a second inning. Had some great memories with them, like watching aimbot and bug, two players who knew one another from their Subspace days back in their teens, come together once again after all these yea…
Re: Airmash – a game that refused to die
#38Since Airmash was released on HN, this is as good as any place to put out a message for the original developer -- we love your work! Is there any chance we could continue it more officially in your stead? There have been a ton of ideas floating around in-game since almost forever. I think by now most of them appear at https://github.com/airmash-refugees/game-ideas/issues . The biggest issue is that no free frontend e…