Earlier quoted context omitted.
Yes, it does work great in general, not just in VR. It just that IK can't know if you have your elbow to the left or right, which would be confusing.
Humor me for a moment and just load up Echo VR and stand in the main menu looking at your arms. Where in that scenario would you say you are confused about the position of your elbow?
Half-Life: Alyx
351–360 of 444 posts
Re: Half-Life: Alyx
#352"Play on any SteamVR system. If you have VR hardware that works with a computer, then it works with SteamVR." Bravo Valve. This is why anyone interested in this should get a Vive and stay well clear of Oculus/Facebook's headsets. They are busy trying to capture the VR market by setting up exclusivity arrangements with studios to lock games to their platform to cut others out which just divides up the already small ma…
Re: Half-Life: Alyx
#353I still remember the first time I saw screen grabs of screenshots of Half Life 2 from PC Gamer, back in 2004 (or was it 2003). I thought I was looking at real-life photos and didn't realize they were from a video game initially. Then, watching the tech demo with all the cool physics really excited me. Maybe it's because I'm older now, but this didn't "knock me out" like that did.
Re: Half-Life: Alyx
#354We've been waiting for decades for the release of this. I'm a HUGE fan of HL but not a fan of prequels. Hopefully this will showcase VR as a viable medium. IMHO, I think Portal VR would have given a more immersive experience, along with less locomotion issues. However, I'm sure Valve has done their research. My concern is, if this isn't met with favor, will Valve bow out of game development permanently? It just feels…
This was covered in the interview video[1], Valve employees mentioned that they considered Portal but they thought that a game where you spend a significant amount of time jumping through portals at high speed would make you sick.
Re: Half-Life: Alyx
#355Earlier quoted context omitted.
24 year old here. I played video games in my teens, including the HL series. I stopped playing video games roughly five years ago. I will be building a computer to play this game. Peers my age are also very excited for this. Not just because it's a new Half Life game, but because it's the VR game we have been waiting for since the VR craze started.
But how many people are going to spend $2000+ to play this? You're building a new gaming PC and possibly buying a new VR headset just for this game?
Re: Half-Life: Alyx
#356Hope they’ll make a non-VR version at some point. Much as I enjoyed previous Half-Life games, I don’t want to buy a VR-rig. They’re obviously hoping that a Half-Life game will be enough to get gamers to adopt VR, but I don’t see a lot of people willing to remodel their living room to make space for a VR setup, at least over here in Europe, where people have fairly small homes in comparison to the U.S.
Re: Half-Life: Alyx
#357Earlier quoted context omitted.
> I think a fascinating part of Alyx is Valve choosing a female protagonist. There has been other games with a female protagonist, but the backlash was so bad against them that they were completely forgotten. I know it's obscure, but you can look it up, there's those two games called "Portal" and "Portal 2", and the two main characters are female. You've probably never heard of them because of all the misogyny. ... o…
To be honest I'm surprised that there wasn't any backlash. I find the weight and attractiveness jokes that GLaDOS throws at the player absolutely hilarious. But that can be a touchy subject, especially with Chell as the protagonist instead of, say, Gordon Freeman.
What some people have a problem is recasting an iconic character as a woman for the sake of "diversity," or any form of forced diversity for that matter.
Re: Half-Life: Alyx
#358Earlier quoted context omitted.
To be honest I'm surprised that there wasn't any backlash. I find the weight and attractiveness jokes that GLaDOS throws at the player absolutely hilarious. But that can be a touchy subject, especially with Chell as the protagonist instead of, say, Gordon Freeman.
There was no backlash because nobody whatsoever has a problem with a female protagonist. What some people have a problem is recasting an iconic character as a woman for the sake of "diversity," or any form of forced diversity for that matter.
I wasn't suggesting that there would be backlash with a female protagonist. I was suggesting there could have been backlash to the way that protagonist was treated, due to her gender.
Re: Half-Life: Alyx
#359Looks like this game's focus is going to be on the player, rather than the game world itself. Where HL1/2 were focused on making the objects, enemies, and places you interacted with feel like real life. HL:A will be focused on the character you control, giving you complete autonomy with finger capture and motion control. Valve is pushing forward gaming with Half Life once again
Given the accuracy (or lack of it) of individual finger movements on the Valve Index controller, it's not going to be anything more than a gimmick. The tech looks impressive in a demo, but our hands are used to manipulating things with a much finer touch than the Index controller allows so it doesn't translate very well to games.
Re: Half-Life: Alyx
#360Earlier quoted context omitted.
I remember specifically where I was in the game when I got motion sick. I guess the brain is good at remembering things like that for survival reasons. What I've learned as a strategy: Stop playing as soon as you start feeling ill. Just save and come back to it tomorrow. Do not try to get back into it (or anything similar, like watching videos of FPS games) after a short break. Wait until the next day or later. You s…
> As for FOV, which seems to be the cause, I found a reference that says the fov is 75 until you meet Alyx. (Wait, what?) Agreed: What? Can someone please shed some light on whether this is true and why that would be?