Maybe it's because I'm older now, but this didn't "knock me out" like that did.
Half-Life: Alyx
21–30 of 444 posts
Re: Half-Life: Alyx
#22A cool idea that I'd never ever ever try. Half Life 1 on low res was scary enough. In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?
Actually VR games and simulations reduce the likelihood of developing PTSD.
Re: Half-Life: Alyx
#23A criminally overlooked feature of this game is the release of the dev tools used to make maps and mods. Giving the tools away for such a powerful base game is what gave HL1 and HL2 it's incredible staying power.
Re: Half-Life: Alyx
#24A cool idea that I'd never ever ever try. Half Life 1 on low res was scary enough. In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?
Re: Half-Life: Alyx
#25A cool idea that I'd never ever ever try. Half Life 1 on low res was scary enough. In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?
Actually VR games and simulations reduce the likelihood of developing PTSD.
Re: Half-Life: Alyx
#26Earlier quoted context omitted.
Actually VR games and simulations reduce the likelihood of developing PTSD.
Source?
Re: Half-Life: Alyx
#27Re: Half-Life: Alyx
#28A criminally overlooked feature of this game is the release of the dev tools used to make maps and mods. Giving the tools away for such a powerful base game is what gave HL1 and HL2 it's incredible staying power.
Re: Half-Life: Alyx
#29Earlier quoted context omitted.
Actually VR games and simulations reduce the likelihood of developing PTSD.
Source?
Re: Half-Life: Alyx
#30A criminally overlooked feature of this game is the release of the dev tools used to make maps and mods. Giving the tools away for such a powerful base game is what gave HL1 and HL2 it's incredible staying power.