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Half-Life: Alyx

half-life.com

21–30 of 444 posts

Re: Half-Life: Alyx

#21
I still remember the first time I saw screen grabs of screenshots of Half Life 2 from PC Gamer, back in 2004 (or was it 2003). I thought I was looking at real-life photos and didn't realize they were from a video game initially. Then, watching the tech demo with all the cool physics really excited me.

Maybe it's because I'm older now, but this didn't "knock me out" like that did.

Re: Half-Life: Alyx

#22
post #19
post #10

A cool idea that I'd never ever ever try. Half Life 1 on low res was scary enough. In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?

Actually VR games and simulations reduce the likelihood of developing PTSD.

Source?

Re: Half-Life: Alyx

#23

A criminally overlooked feature of this game is the release of the dev tools used to make maps and mods. Giving the tools away for such a powerful base game is what gave HL1 and HL2 it's incredible staying power.

I completely agree. This site is the first I've read of the new dev tools, and I'm excited to see what the community builds on Source 2.

Re: Half-Life: Alyx

#24
post #10

A cool idea that I'd never ever ever try. Half Life 1 on low res was scary enough. In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?

This is the kind of the inverse, but apparently they are treating Veterans with PTSD with VR: https://www.nbcnews.com/mach/innovation/how-virtual-reality-...

Re: Half-Life: Alyx

#25
post #19
post #10

A cool idea that I'd never ever ever try. Half Life 1 on low res was scary enough. In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?

Actually VR games and simulations reduce the likelihood of developing PTSD.

Compared to what?

Re: Half-Life: Alyx

#28

A criminally overlooked feature of this game is the release of the dev tools used to make maps and mods. Giving the tools away for such a powerful base game is what gave HL1 and HL2 it's incredible staying power.

Absolutely - the engine is the real product here.

Re: Half-Life: Alyx

#29
post #19

Earlier quoted context omitted.

Actually VR games and simulations reduce the likelihood of developing PTSD.

Source?

[The efficacy of virtual reality exposure therapy for PTSD symptoms: A systematic review and meta-analysis](https://www.sciencedirect.com/science/article/abs/pii/S01650...)

Re: Half-Life: Alyx

#30

A criminally overlooked feature of this game is the release of the dev tools used to make maps and mods. Giving the tools away for such a powerful base game is what gave HL1 and HL2 it's incredible staying power.

That is exactly what turns me from a maybe to absolutely buying this. Even if the base game is disappointing, the mods to come will be excellent.
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