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1000fps image projection on deforming non-rigid surface

k2.t.u-tokyo.ac.jp

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Re: 1000fps image projection on deforming non-rigid surface

#72

Earlier quoted context omitted.

Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.

Disney does a lot of projection mapping in the parks right now, but it's all (AFAIK) the traditional, pre-rendered type, with animations projected onto large static surfaces like the Magic Kingdom's castle, or onto animatronics with pre-planned motion paths. I'm having a little trouble visualizing how this non-rigid projection mapping could get applied in a practical way in the parks today, mostly because it seems li…

Those projections onto the castle are quite stunning. The technology for producing an enormous, apparently seamless image on that uneven canvas is amazing (even if it's static). And a lot of creativity went into building an animation that used that very specific venue so well.

Re: 1000fps image projection on deforming non-rigid surface

#76

Another use of a high speed projector would be to create real 3d display anywhere in a volume swept out by a moving surface. Objects will be translucent, but otherwise real 3d with wide viewing angles.

It's been done- https://thefutureofthings.com/3029-the-return-of-the-3d-crys... https://www.youtube.com/watch?v=9U80TK6PAVc

The first I heard of it in the 1980s. TI used a laser to project point on a rotating surface. Then someone used a flexible mirror in front of a speaker. The mirror would flex convex/concave changing the apparent distance to a vector display screen.

Just saying a modern 1000fps display could do this much better.

Re: 1000fps image projection on deforming non-rigid surface

#77

The demo video answered my questions, is short and the tech is impressive. Not entirely sure of the business model though. The non-rigid tracking might be more useful than the projection -- perhaps a Defense application?

Some retailers (especially Japanese ones) have a fascination with the idea of allowing customers to "try on" different colors/styles via an on-screen avatar that's based on a scan of the customer. This would seem like a logical next step.

I'm unsure how much customers would actually want it though, at least after the novelty wears off.

Re: 1000fps image projection on deforming non-rigid surface

#78

Another use of a high speed projector would be to create real 3d display anywhere in a volume swept out by a moving surface. Objects will be translucent, but otherwise real 3d with wide viewing angles.

Afaik that's one of the more popular current 3d display technologies: https://www.youtube.com/watch?v=FVYoWsxqK8g

Re: 1000fps image projection on deforming non-rigid surface

#79
post #37

Earlier quoted context omitted.

That is just stunning. I guess Disney Imagenineering dept. would love to do some cools things with this. Or perhaps they already have this capability? These are the kind of things were I'd like to have a commercial version already! Edit: Also, the url in the original post is from 2016! wow! (@dang maybe add (2016) to the title?)

Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.

> Disney has a (poor) version

Seems an unnecessarily nasty way to refer to what I guess is earlier less advanced work.

Re: 1000fps image projection on deforming non-rigid surface

#80

Earlier quoted context omitted.

Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.

Disney does a lot of projection mapping in the parks right now, but it's all (AFAIK) the traditional, pre-rendered type, with animations projected onto large static surfaces like the Magic Kingdom's castle, or onto animatronics with pre-planned motion paths. I'm having a little trouble visualizing how this non-rigid projection mapping could get applied in a practical way in the parks today, mostly because it seems li…

I could imagine doing something for the house of terror like projecting ghosts or something like that, in the curtains to a doorway or on sofas/couches after you stand up (and have your shadow follow you while doing creepy things for instance)

Of course, I'm no expert but throw a few million dollars into this and you can probably come up with some neat stuff even if the projection space is small-ish for now.

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