The latency is way more impressive than the fps Edit: the video gets the point across more effectively IMO: https://youtu.be/-bh1MHuA5jU
1000fps image projection on deforming non-rigid surface
71–80 of 133 posts
Re: 1000fps image projection on deforming non-rigid surface
#72Earlier quoted context omitted.
Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.
Disney does a lot of projection mapping in the parks right now, but it's all (AFAIK) the traditional, pre-rendered type, with animations projected onto large static surfaces like the Magic Kingdom's castle, or onto animatronics with pre-planned motion paths. I'm having a little trouble visualizing how this non-rigid projection mapping could get applied in a practical way in the parks today, mostly because it seems li…
Re: 1000fps image projection on deforming non-rigid surface
#73Re: 1000fps image projection on deforming non-rigid surface
#74They can project what's behind an object onto an object to make it "invisible"
Re: 1000fps image projection on deforming non-rigid surface
#75invisibility cloak is not far away
Re: 1000fps image projection on deforming non-rigid surface
#76Another use of a high speed projector would be to create real 3d display anywhere in a volume swept out by a moving surface. Objects will be translucent, but otherwise real 3d with wide viewing angles.
It's been done- https://thefutureofthings.com/3029-the-return-of-the-3d-crys... https://www.youtube.com/watch?v=9U80TK6PAVc
Just saying a modern 1000fps display could do this much better.
Re: 1000fps image projection on deforming non-rigid surface
#77The demo video answered my questions, is short and the tech is impressive. Not entirely sure of the business model though. The non-rigid tracking might be more useful than the projection -- perhaps a Defense application?
I'm unsure how much customers would actually want it though, at least after the novelty wears off.
Re: 1000fps image projection on deforming non-rigid surface
#78Another use of a high speed projector would be to create real 3d display anywhere in a volume swept out by a moving surface. Objects will be translucent, but otherwise real 3d with wide viewing angles.
Re: 1000fps image projection on deforming non-rigid surface
#79Earlier quoted context omitted.
That is just stunning. I guess Disney Imagenineering dept. would love to do some cools things with this. Or perhaps they already have this capability? These are the kind of things were I'd like to have a commercial version already! Edit: Also, the url in the original post is from 2016! wow! (@dang maybe add (2016) to the title?)
Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.
Seems an unnecessarily nasty way to refer to what I guess is earlier less advanced work.
Re: 1000fps image projection on deforming non-rigid surface
#80Earlier quoted context omitted.
Disney has a (poor) version of this idea. They project an animation onto wedding cakes at their resorts. They're pre-rendered though, rather than dynamic like this. It'd be fascinating to see what uses they could come up with for this stuff.
Disney does a lot of projection mapping in the parks right now, but it's all (AFAIK) the traditional, pre-rendered type, with animations projected onto large static surfaces like the Magic Kingdom's castle, or onto animatronics with pre-planned motion paths. I'm having a little trouble visualizing how this non-rigid projection mapping could get applied in a practical way in the parks today, mostly because it seems li…
Of course, I'm no expert but throw a few million dollars into this and you can probably come up with some neat stuff even if the projection space is small-ish for now.