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Half-Life: Alyx

half-life.com

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Re: Half-Life: Alyx

#312
post #83

Earlier quoted context omitted.

[citation needed]

https://www.engadget.com/2014/10/07/virtual-reality-ptsd/ https://www.popsci.com/article/science/can-you-get-ptsd-virt... https://www.cnn.com/2017/12/13/health/virtual-reality-vr-dan... https://www.quora.com/Will-VR-games-get-so-realistic-that-th...

The Engadget article just says "probably not" and doesn't provide any sources.

The Popsci article says there are no studies pointing one way or the other.

The CNN article only talks about PTSD in a quote from Google's Daydream View saying it can cause it.

The Quora answers are interesting, but still hardly support that strong claim, they're at most an educated guess.

Re: Half-Life: Alyx

#313

"Play on any SteamVR system. If you have VR hardware that works with a computer, then it works with SteamVR." Bravo Valve. This is why anyone interested in this should get a Vive and stay well clear of Oculus/Facebook's headsets. They are busy trying to capture the VR market by setting up exclusivity arrangements with studios to lock games to their platform to cut others out which just divides up the already small ma…

Although I suspect they have carefully made it so that the game has quite a few mechanics that would benefit greatly from the finger-tracking mechanics available only on the.... Valve Index. To be clear, your point is absolutely correct, but I'd be shellshocked if the experience isn't geared heavily to take the most advantage out of their own headset.

Sure, but if Oculus came out with a finger-tracking controller, there's no doubt it would be supported given SteamVR's track record.

Re: Half-Life: Alyx

#314
post #54

I think a fascinating part of Alyx is Valve choosing a female protagonist. 85%+ of VR users are male, compared to say 70/30 male/female balance of say Fornite. (1/2) Any way you carve it the audience for Alyx is going to weight heavily male. And research suggests that gender-swapping in VR is a profound psychological experience: https://ieeexplore.ieee.org/document/8260949 (1) https://www.rakutenintelligence.com/blog…

From what I've seen in VR platforms that support custom avatars (even in modded Beat Saber), the userbase may be male but most of them want to be in female bodies...

Re: Half-Life: Alyx

#315

Have they solved motion sickness yet? I borrowed a playstation VR once but got nauseous after half an hour, no matter which game i tried. Are the newer things getting better?

The short answer is, yes they are getting better.

However, it really depends more on what is causing your specific discomfort. For some people it can be the locomotion or just bad visuals. The comfort/heat of the headset also can cause issues. If I don't use VR for awhile, then I get a little nauseous my first 1 or 2 times in, but after that I can handle just about anything for many hours.

Re: Half-Life: Alyx

#316

"Play on any SteamVR system. If you have VR hardware that works with a computer, then it works with SteamVR." Bravo Valve. This is why anyone interested in this should get a Vive and stay well clear of Oculus/Facebook's headsets. They are busy trying to capture the VR market by setting up exclusivity arrangements with studios to lock games to their platform to cut others out which just divides up the already small ma…

I see that Windows MR is supported, but I wonder how well my Dell Visor (which is awesome btw) is going to work with this game -- it doesn't support individual finger tracking, just general hand-location. Will that ruin a lot of the immersiveness?

Re: Half-Life: Alyx

#317
post #38

This has got to be the most narrowly targeted game ever. I played through all of HL/HL2/Ep1/Ep2 IIRC, but I can barely even remember the story clearly it was so long ago. And it's such a blur maybe I never finished Ep2. I was 21 when HL1 came out but I didn't get to play it till I was like 24 maybe when I had gotten out of school and got a nice computer & some money. HL2 came out when I was 27.. still playing games b…

What if the game could be played by two people together in co-op mode? If so, we could play with our kids, and it becomes more than just a way to have fun ourselves, but an avenue for family bonding (at least that's how I'd sell it to my wife).

That's a really clever idea, and fits the setting perfectly. You can be Eli, your kid(s) can be Alyx :)

Re: Half-Life: Alyx

#318

Earlier quoted context omitted.

Unless you're a pilot, try using good a VR airplane simulator for a while (DCS World for example), getting a feel for the airplane and then push it until you crash into the ground. The moment you loose control and start falling towards the ground, you start panicking, even though you know it's a game. While not PTSD, I can totally imagine you can find ways of using VR to cause PTSD or similar. Like forcing someone to…

X-Plane also works with VR (and arguably better, as with VR enabled aircraft you can actually use the controllers to pilot). VR definitely triggers more areas in the brain than just a monitor as I can empathize very well with the feeling you describe. Supposedly fans modified Alien: Isolation to work with VR. THERE'S NO WAY I'M TOUCHING THAT. Subnautica VR is "bad" enough :)

After trying both X-Plane and DCS: World (and a couple of others, waiting for to see if Microsoft's Flight Simulator manages to include VR or not as well), X-Plane's VR is definitely good but DCS: World is way better. It seems to operate way smoother. I'm more of a fan of using joysticks instead of the VR controllers as well.

Re: Half-Life: Alyx

#319
post #71

Earlier quoted context omitted.

24 year old here. I played video games in my teens, including the HL series. I stopped playing video games roughly five years ago. I will be building a computer to play this game. Peers my age are also very excited for this. Not just because it's a new Half Life game, but because it's the VR game we have been waiting for since the VR craze started.

But how many people are going to spend $2000+ to play this? You're building a new gaming PC and possibly buying a new VR headset just for this game?

Nearly every "gamer" I know is planning on getting VR just for this. Purely anecdotal but actually a lot.
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