I sure hope there'll be a non-VR version as well.
Half-Life: Alyx
311–320 of 444 posts
Re: Half-Life: Alyx
#312Earlier quoted context omitted.
[citation needed]
https://www.engadget.com/2014/10/07/virtual-reality-ptsd/ https://www.popsci.com/article/science/can-you-get-ptsd-virt... https://www.cnn.com/2017/12/13/health/virtual-reality-vr-dan... https://www.quora.com/Will-VR-games-get-so-realistic-that-th...
The Popsci article says there are no studies pointing one way or the other.
The CNN article only talks about PTSD in a quote from Google's Daydream View saying it can cause it.
The Quora answers are interesting, but still hardly support that strong claim, they're at most an educated guess.
Re: Half-Life: Alyx
#313"Play on any SteamVR system. If you have VR hardware that works with a computer, then it works with SteamVR." Bravo Valve. This is why anyone interested in this should get a Vive and stay well clear of Oculus/Facebook's headsets. They are busy trying to capture the VR market by setting up exclusivity arrangements with studios to lock games to their platform to cut others out which just divides up the already small ma…
Although I suspect they have carefully made it so that the game has quite a few mechanics that would benefit greatly from the finger-tracking mechanics available only on the.... Valve Index. To be clear, your point is absolutely correct, but I'd be shellshocked if the experience isn't geared heavily to take the most advantage out of their own headset.
Re: Half-Life: Alyx
#314I think a fascinating part of Alyx is Valve choosing a female protagonist. 85%+ of VR users are male, compared to say 70/30 male/female balance of say Fornite. (1/2) Any way you carve it the audience for Alyx is going to weight heavily male. And research suggests that gender-swapping in VR is a profound psychological experience: https://ieeexplore.ieee.org/document/8260949 (1) https://www.rakutenintelligence.com/blog…
Re: Half-Life: Alyx
#315Have they solved motion sickness yet? I borrowed a playstation VR once but got nauseous after half an hour, no matter which game i tried. Are the newer things getting better?
However, it really depends more on what is causing your specific discomfort. For some people it can be the locomotion or just bad visuals. The comfort/heat of the headset also can cause issues. If I don't use VR for awhile, then I get a little nauseous my first 1 or 2 times in, but after that I can handle just about anything for many hours.
Re: Half-Life: Alyx
#316"Play on any SteamVR system. If you have VR hardware that works with a computer, then it works with SteamVR." Bravo Valve. This is why anyone interested in this should get a Vive and stay well clear of Oculus/Facebook's headsets. They are busy trying to capture the VR market by setting up exclusivity arrangements with studios to lock games to their platform to cut others out which just divides up the already small ma…
Re: Half-Life: Alyx
#317This has got to be the most narrowly targeted game ever. I played through all of HL/HL2/Ep1/Ep2 IIRC, but I can barely even remember the story clearly it was so long ago. And it's such a blur maybe I never finished Ep2. I was 21 when HL1 came out but I didn't get to play it till I was like 24 maybe when I had gotten out of school and got a nice computer & some money. HL2 came out when I was 27.. still playing games b…
What if the game could be played by two people together in co-op mode? If so, we could play with our kids, and it becomes more than just a way to have fun ourselves, but an avenue for family bonding (at least that's how I'd sell it to my wife).
Re: Half-Life: Alyx
#318Earlier quoted context omitted.
Unless you're a pilot, try using good a VR airplane simulator for a while (DCS World for example), getting a feel for the airplane and then push it until you crash into the ground. The moment you loose control and start falling towards the ground, you start panicking, even though you know it's a game. While not PTSD, I can totally imagine you can find ways of using VR to cause PTSD or similar. Like forcing someone to…
X-Plane also works with VR (and arguably better, as with VR enabled aircraft you can actually use the controllers to pilot). VR definitely triggers more areas in the brain than just a monitor as I can empathize very well with the feeling you describe. Supposedly fans modified Alien: Isolation to work with VR. THERE'S NO WAY I'M TOUCHING THAT. Subnautica VR is "bad" enough :)
Re: Half-Life: Alyx
#319Earlier quoted context omitted.
24 year old here. I played video games in my teens, including the HL series. I stopped playing video games roughly five years ago. I will be building a computer to play this game. Peers my age are also very excited for this. Not just because it's a new Half Life game, but because it's the VR game we have been waiting for since the VR craze started.
But how many people are going to spend $2000+ to play this? You're building a new gaming PC and possibly buying a new VR headset just for this game?
Re: Half-Life: Alyx
#320Now make a Left 4 Dead VR game and I'm sold!