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Half-Life: Alyx

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161–170 of 444 posts

Re: Half-Life: Alyx

#161
post #80

Earlier quoted context omitted.

> They've set a seriously high bar for digital store fronts I agree with your general point, but no. No they have not. The Steam client is terrible. Unresponsive, un-intuitive, and surprisingly bad for searching in as well.

> The Steam client is terrible. Unresponsive, un-intuitive, and surprisingly bad for searching in as well. I can only agree with the last one. It works fine for, you know, downloading and playing games. It rarely ever has issues. The store could use some work, but it does a better job than, say, Apple App Store – the discovery queue has shown me titles I would have never seen before, as did the curators. Have you tri…

Steam's only real purpose is as a store right? I can open an executable pretty well most of the time. And Steam makes enough money through said store that I think they need to be held to the standards of Amazon, rather than their contemporaries.

Re: Half-Life: Alyx

#162
post #54

I think a fascinating part of Alyx is Valve choosing a female protagonist. 85%+ of VR users are male, compared to say 70/30 male/female balance of say Fornite. (1/2) Any way you carve it the audience for Alyx is going to weight heavily male. And research suggests that gender-swapping in VR is a profound psychological experience: https://ieeexplore.ieee.org/document/8260949 (1) https://www.rakutenintelligence.com/blog…

OH NOES VALVE IS GOING TO MAKE US ALL TRANS WHAT A TRAGEDY

Re: Half-Life: Alyx

#165
post #38

This has got to be the most narrowly targeted game ever. I played through all of HL/HL2/Ep1/Ep2 IIRC, but I can barely even remember the story clearly it was so long ago. And it's such a blur maybe I never finished Ep2. I was 21 when HL1 came out but I didn't get to play it till I was like 24 maybe when I had gotten out of school and got a nice computer & some money. HL2 came out when I was 27.. still playing games b…

> Just seems like a small target of players who are old enough to fondly remember the original + still have time to play long form games + still have gaming equipment + have VR/are willing to buy VR. Are they making playing the previous games a requirement? Games can stand on their own, even if they are best enjoyed when you already have some emotional investment.

No idea, but my guess would be the previous games are a requirement, or at least HL2. The Half-Life series is "story heavy" single player. These are characters we know.

Re: Half-Life: Alyx

#166
post #133

Earlier quoted context omitted.

No one tried it because it's expensive AF. And you need space. And there are so many of them. And the storefronts don't match. And there are no games. And you sweat. And they're heavy. And you need a monster PC. And it doesn't work. And and and. It's a gimmick. Alyx is a $2000 game for a normal gamer, counting an index and a sizeable PC upgrade.

Those are all engineering and logistical challenges, and there's no reason to believe that they won't be overcome eventually. A gimmick is something that, even in its best form, is not compelling in the long run. VR sounds like the opposite - it's not compelling to that many people yet because it has known issues, but fix those issues, and it would be.

That's a lot of challenges.

And even if all that happens: VR takes away a lot by restricting movement to a ridiculous level. And it only adds stuff that is fun for about three times and already looks lame after watching the trailer a second time. You might be right, but I can't see this go anywhere.

Re: Half-Life: Alyx

#167
post #38

This has got to be the most narrowly targeted game ever. I played through all of HL/HL2/Ep1/Ep2 IIRC, but I can barely even remember the story clearly it was so long ago. And it's such a blur maybe I never finished Ep2. I was 21 when HL1 came out but I didn't get to play it till I was like 24 maybe when I had gotten out of school and got a nice computer & some money. HL2 came out when I was 27.. still playing games b…

I think you underestimate how popular Half-Life was. The #1 game played on steam right now is a former HL mod, Counter Strike. I don't think the market for HL is small at all. VR, though, is a different story. That absolutely limits the market. That being said, I'd wager that a majority of people who play VR games on PC will likely buy this game, as it's probably the first true AAA title developed specifically for VR…

Besides sharing an engine, Counter Strike and Half-Life have little to do with each other. One is a ruthless and plotless multiplayer game with a military theme, the other is a scifi plot-heavy single player experience (yes, HL also has multiplayer, but that's not the point of the game).

Re: Half-Life: Alyx

#168

I still remember the first time I saw screen grabs of screenshots of Half Life 2 from PC Gamer, back in 2004 (or was it 2003). I thought I was looking at real-life photos and didn't realize they were from a video game initially. Then, watching the tech demo with all the cool physics really excited me. Maybe it's because I'm older now, but this didn't "knock me out" like that did.

VR is tricky to get a sense for without actually wearing a headset. When a coworker brought in his Oculus for the first time I thought it was going to be gimmicky, and I was blown away by how immersive it is.

Re: Half-Life: Alyx

#169
post #38

This has got to be the most narrowly targeted game ever. I played through all of HL/HL2/Ep1/Ep2 IIRC, but I can barely even remember the story clearly it was so long ago. And it's such a blur maybe I never finished Ep2. I was 21 when HL1 came out but I didn't get to play it till I was like 24 maybe when I had gotten out of school and got a nice computer & some money. HL2 came out when I was 27.. still playing games b…

I'm also a Gen X and would buy a VR set just to play this game.

Re: Half-Life: Alyx

#170
post #10

A cool idea that I'd never ever ever try. Half Life 1 on low res was scary enough. In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?

At first I got really excited, but the thought of walking through Ravenholm in VR made me uncomfortable and increased my heart rate. I'm a big wuss, so I don't think I'd handle scary games in VR. The headcrab jumping towards the camera in the trailer was bad enough.

I'm also not a fan of things jumping out at you but I think it's going to be like food that's too spicy but you keep eating anyway. The adrenaline of the time critical puzzles and gunfights should make up for the scary bits.
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