Earlier quoted context omitted.
The cheapest way to do it is buying a secondhand XBox/PS4/Switch + games for very little on Craigslist, and putting it back on there when you get bored (if that's within 6 months, I'd be surprised if you lost much). Or just keeping it and enjoying no input lag, no requirement for a subscription, no chance of the manufacturer bricking the device in future, and a huge secondhand market for games. Unless I really want t…
But what should I do if I hate using conrollers? I'm a mouse+keyboard person can I use it on any console to play games?
"Google Stadia is not a product that exists because people want it"
681–690 of 698 posts
Re: "Google Stadia is not a product that exists because people want it"
#682Earlier quoted context omitted.
Just no. "Stadia is the first offering that matches my needs of a Netflix for games" These services have existed for a while. OnLive failed because it was ahead of it's time, and lagged. GeForce Now is free, while it's still in beta. Project xCloud is free, while it's still in beta. Google Stadia is £120 down and a monthly fee... while it's clearly still in beta. "If Google doesn't drop the ball" Google already dropp…
> Google Stadia is £120 down and a monthly fee... while it's clearly still in beta No, the beta was last year with assassins creed and that was free and they gave everyone a free copy of the game afterwords.
Re: "Google Stadia is not a product that exists because people want it"
#683Earlier quoted context omitted.
I feel like they're giving a free fighting game because they understand their market. The biggest worry people have before they try it is latency, but almost everyone that's sat down to play it so far has talked about how it feels nearly indistinguishable from a console latency-wise. A game that demands low latency (like a fighting game) is a great way to demo how noticable (or not) the latency is on your setup befor…
> but almost everyone that's sat down to play it so far has talked about how it feels nearly indistinguishable from a console latency-wise. Nearly every review I've seen mentions that there's just enough latency for it to not feel good, with some visual stuttering occasionally.
Re: "Google Stadia is not a product that exists because people want it"
#684I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…
I think it would be helpful to broaden your horizons a bit. Everyone is talking about Stadia; whether it will be good or not, whether it will eventually see long-term success. These are very boring questions. The more interesting question is whether cloud gaming will see success over the long term. Every major player, minus Nintendo, is entering or already in this market. Most notably, Microsoft is releasing xCloud v…
stadia has a clear revenue model (% of games purchased). Maybe it will also have subscription model too.
And stadia will have first party titles: https://en.wikipedia.org/wiki/Jade_Raymond
Re: "Google Stadia is not a product that exists because people want it"
#685Earlier quoted context omitted.
> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…
I pay for Netflix, Spotify, and Amazon Prime. I have no illusions about content being there long term. Something similar for games is missing though arguably it is content that you consume and then discard. Maybe, consider that it's not about you but about everyone else. I don't have a water cooled led blinking monstrosity hiding under my desk pretending it's a industrial vacuum cleaner. So, any game I play, I'm deal…
Re: "Google Stadia is not a product that exists because people want it"
#686Earlier quoted context omitted.
> Google Stadia is £120 down and a monthly fee... while it's clearly still in beta No, the beta was last year with assassins creed and that was free and they gave everyone a free copy of the game afterwords.
So you’re saying it’s now... stable?
Re: "Google Stadia is not a product that exists because people want it"
#687Earlier quoted context omitted.
Keep in mind MMOs have a persistent world. In CoD, meeting a cheater can ruin a 20min (? haven't played in a while) game session. In an MMO, it might screw up the entire economy. Thus off-loading authoritative work to clients is pretty much a no go. To prevent clients from cheating, you have to run pretty much the entire game engine on the server. Sure, you can strip graphics, but not physics, cooldowns or inventory…
Having a persistent world does not need a 'serious' server. And I mentioned trust in my first post. It's a reason to use a server, but it's not a reason to use a 'serious' server. None of these are reasons you couldn't use 40 tiny weak throwaway servers in place of 5 big serious servers. > As an example: it sucks being killed by an enemy obviously behind a wall or in another room, so fired bullet should be checked ag…
Either you’re not making your point correctly or you’re just wrong.
I made two AAA games with online components, the game servers are “serious” (40cores, 256GiB ram, 10G network) because they have to be to emulate physics, to run AI and to do raycasting of bullets (to detect shooting through walls which the clients tell us they can do if you’re cheating) etc. And /even our/ game worlds offloaded too much in the first game leading to huge issues with cheaters.[0]
And our gameserver is written in C++ with a lot of optimisation work.
[0]: https://www.theguardian.com/technology/2016/apr/26/hackers-c...
Re: "Google Stadia is not a product that exists because people want it"
#688Earlier quoted context omitted.
Seeing how, imho, the best games of all time were all made in the 1990s, I don't think gaming is all that reliant on powerful hardware.
Agree with your point but I'd say 1980s!
For instance Pac-Man, Tetris, or Galaga are still good fun today. Ditto Super Mario Bros. Flight Simulator II? Sorcery? not so much. There are plenty of 3D games from the early 90s perfectly fun to play, and some IMO like "Thief" haven't been bested in gameplay.
Re: "Google Stadia is not a product that exists because people want it"
#689Earlier quoted context omitted.
I think it would be helpful to broaden your horizons a bit. Everyone is talking about Stadia; whether it will be good or not, whether it will eventually see long-term success. These are very boring questions. The more interesting question is whether cloud gaming will see success over the long term. Every major player, minus Nintendo, is entering or already in this market. Most notably, Microsoft is releasing xCloud v…
msft is hedging publicly because they know they are way behind the two leaders (Sony, then Google). stadia has a clear revenue model (% of games purchased). Maybe it will also have subscription model too. And stadia will have first party titles: https://en.wikipedia.org/wiki/Jade_Raymond
Stadia's business model is identical to every other game platform's business model; percent of sale. So, to be clear about this; you're suggesting that Stadia can support a global DC footprint with massively expensive silicon and networking, off of the same revenue stream that Xbox, Sony, Nintendo, Valve, EA Origin, etc all already utilize, these companies who don't have infrastructure investments of the same magnitude or clearly plan to have a more distinct subscription category to support it? The economics don't make sense. They have options: sell ads, get rid of the free tier, create a pay-as-you-go paid tier based on time played, shut down, etc; but none of these look like the Stadia people are excited about today.
Microsoft also has first party titles. They own some of the strongest IPs in the history of gaming (Halo, Gears, Forza, Minecraft). They have the most powerful consoles. They run sales all the time. Doesn't matter; the X1 was the poorest performing console this generation.
Creating new gaming studios is difficult. Creating games is difficult. Creating great games consistently is a feat only a half-dozen studios in the world have figured out. Games that sell consoles generally come from creative teams with VAST cohesive industry and technical experience, not from new studios.
Halo 1, 2, and 3 were fantastic; then, Microsoft formed 343 Industries to build Halo 4 and 5, threw a billion dollars at them, and they were a shadow of the former games. Stardew Valley was made by ONE GUY with no money, and some estimates put his revenue between $50-$100M. Anthem was made by an insanely experienced studio (Bioware) with massive amounts of cash, a deadline 6 years out, and a proven history of successful titles; it sucks. God of War (2018) was made by an insanely experienced studio (Santa Monica Studio), with massive amounts of cash, a deadline 6 years out, and a proven history of successful titles, and it is widely considered among the best games released in the past decade.
There's no pattern to why a game will be successful. Its not about manpower, or money, or talent, or anything. Stadia Game Studios probably won't make anything capable of driving meaningful revenue in the next 5 years. Maybe they'll get lucky. They probably won't.
Re: "Google Stadia is not a product that exists because people want it"
#690Earlier quoted context omitted.
Latency is of course the biggest concern. Recent videos I saw do not indicate they have a good solution to latency. I'd absolutely love if they used some sort of 'asynchronous reprojection' like you see in VR. Essentially, send a depth buffer along with video data, and let the client reproject frames before it gets the next keyframe from the server. It can help solve input lag for movement and turning. Not so much fo…
Wouldn't that require a decent graphics card, largely negating the point?
Hugely hugely impacts the complexity.