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When will Google shut down Stadia?

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Re: When will Google shut down Stadia?

#341

The criticism of Google Stadia and the defense of its concept in this thread are correct. There is a successful future in cloud gaming and nobody denies that. However, it's extremely likely to be delivered by a company with both the technical chops and industry chops, including a deep existing library. Google only has one of those, and they didn't even nail the technical side convincingly. Look toward Microsoft or So…

Take MSFT game pass and back it on cloud servers. Almost all the games run on Windows, their own OS, and can be optimized for whatever datacenters are on the way out from enterprise apps but with some GPUs tossed in. I'm over simplifying but I'm sure MSFT has a plan out there if they wanted to move forward after seeing how Stadia works out.

MSFT are working on xCloud, which uses actual Xbox hardware in the data centers, so you have access to your entire digital Xbox library, including Game Pass. I’m sure they’re going to replace whatever the current hardware they’re testing it with to the Xbox Scarlet hardware when it releases, which should put it on par (or better) than Stadia.

Re: When will Google shut down Stadia?

#342

Earlier quoted context omitted.

Until you play COD with a latency of 80ms

This is laughably first world problems. I've been playing cod and other multiplayer games with >80 ping my entire life. It's fine. I was expecting people to be worried about stadia being 200 or more ms latency but 80? Come on.

Try to track a moving target when your screen updates almost 0.1 seconds after you adjust your joystick.

I expect Stadia input latency to be much greater than that, though, because most display hardware adds at least 30ms on top of whatever latency Stadia introduces.

Re: When will Google shut down Stadia?

#343
I tried Stadia and had a wonderful first experience on my Mac. Mac is relevant here because it's still worse for gaming, with access to fewer titles.

If the product is good, I'll pay for it. With streaming bundling, they can create a solid business.

Re: When will Google shut down Stadia?

#344

I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…

Glass cost money, more than 10x what this cost, and that was not a signal of their long term ambition. The problem with Stadia is that it costs money, the service costs a monthly fee, and on top of it you have to buy the games. What happens to those games if you stop paying the fee? If you stop using Stadia? If Google deprecates Stadia like many are worried. I'll tell you: you lose the game. If I, conversely, buy the…

If I could play high-end complex modern AAA games like RDR2 on my iPad Pro while traveling, I think there's a valuable proposition there. But ironically that's exactly the area where Stadia falls flat: internet connections are weak or nonexistent while traveling, and currently it's not even usable from an iPad.

Re: When will Google shut down Stadia?

#345
post #88

A good model will be to start working on a new startup with a competing product as soon as google launches something. In couple of years when they shut down, provide migration paths. Swim in $$$.

How does one provide migration paths when Google owns the data, licenses, etc. on their servers? Just one of many ways that Service as a Software Substitute reduces user freedom.

For our favorite example, Google Reader, you could export your list of feeds, and import them into (e.g.) Newsblur.

Re: When will Google shut down Stadia?

#346
post #221

I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…

> Stadia is different, with this product Google is trying something really innovative. Genuine question: What is innovative here? There are at least a dozen attempts at 'cloud gaming' that I'm aware of dating back about a decade.

AFAIK, there is a big difference in the backend. Something like the Playstation 'cloud gaming' gave you remote access to a playstation console. Others gave you access to a VM running the game. I think Microsoft was talking about giving you access to your own XBox running at home?

The games were not re-engineered / ported specifically to run 'in the cloud' as Stadia is attempting. There are some interesting things that could allow, if a developer ever decides to utilize it.

Re: When will Google shut down Stadia?

#347

The criticism of Google Stadia and the defense of its concept in this thread are correct. There is a successful future in cloud gaming and nobody denies that. However, it's extremely likely to be delivered by a company with both the technical chops and industry chops, including a deep existing library. Google only has one of those, and they didn't even nail the technical side convincingly. Look toward Microsoft or So…

One thing which Google does have is servers everywhere in the world: pretty much everybody is at a low-latency distance from Google. Considering one of Stadia's main risks is latency, they do have something going on for them that other companies don't. Stadia will still probably fail, but if latency is an issue even for Google, it's hard to believe it won't be for Sony.

Re: When will Google shut down Stadia?

#348

I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…

Google can only succeed with their own low-latency internet --- Fiber, Loon etc.

BTW Twitch is a different kind of game streaming.

Re: When will Google shut down Stadia?

#349

Earlier quoted context omitted.

>Thousands or millions of people used Hangouts, Google Reader, Google Code, or Picasa - they'd have been considered big YC successes. Other than google reader I doubt any of these would have gotten traction at all without big g behind them.

They wouldn't have true but that isn't the point. The point here is that Google is willing to kill products that are successful by all other metrics and burn the users because it just isn't enough for them. They are acting like a startup but not putting in the dedication or caring enough about more modest gains that a start-up would do. So if Google is going to launch something under the Google brand they either have…

You don't.

Re: When will Google shut down Stadia?

#350

I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…

Glass cost money, more than 10x what this cost, and that was not a signal of their long term ambition. The problem with Stadia is that it costs money, the service costs a monthly fee, and on top of it you have to buy the games. What happens to those games if you stop paying the fee? If you stop using Stadia? If Google deprecates Stadia like many are worried. I'll tell you: you lose the game. If I, conversely, buy the…

PC's don't generally need a subscription service to access games or multiplayer, but your upfront hardware costs to play modern AAA games are huge.

And existing consoles require you to:

* pay a large upfront fee for the hardware

* purchase games at full price

* buy a recurring subscription service for access to updates and essentials, like multiplayer.

Stadia doesn't seem unreasonable at all by comparison.

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